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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /dev-games/libmt_client | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'dev-games/libmt_client')
-rw-r--r-- | dev-games/libmt_client/Manifest | 1 | ||||
-rw-r--r-- | dev-games/libmt_client/libmt_client-0.1.98.ebuild | 18 | ||||
-rw-r--r-- | dev-games/libmt_client/metadata.xml | 18 |
3 files changed, 37 insertions, 0 deletions
diff --git a/dev-games/libmt_client/Manifest b/dev-games/libmt_client/Manifest new file mode 100644 index 000000000000..6dc6ec9f5df1 --- /dev/null +++ b/dev-games/libmt_client/Manifest @@ -0,0 +1 @@ +DIST libmt_client-0.1.98.tar.bz2 146319 SHA256 e9f9fab225a8fb6462b8b32737253925735a1069383574a324ef0cd35330b71c SHA512 1eb53bd36a171dbc3138942ec8314aaf8a71ca207060ea6d7499d18c2680fe8ebc822d8ec9843675a7c329039d2c985783f239b74b13c004e47a38250a8c4411 WHIRLPOOL cde4fafc73d675ebc53b93c93ccae435e39e7a279de22ed709d6a06fa7cc120ca86728f53de9ab940e2f8aaeb724b0fcc468b0fbb87de969e7e2915b103f642d diff --git a/dev-games/libmt_client/libmt_client-0.1.98.ebuild b/dev-games/libmt_client/libmt_client-0.1.98.ebuild new file mode 100644 index 000000000000..c431a655f6b2 --- /dev/null +++ b/dev-games/libmt_client/libmt_client-0.1.98.ebuild @@ -0,0 +1,18 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +DESCRIPTION="backend library for the maitretarot clients" +HOMEPAGE="http://www.nongnu.org/maitretarot/" +SRC_URI="http://savannah.nongnu.org/download/maitretarot/${PN}.pkg/${PV}/${P}.tar.bz2" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="amd64 ppc x86" +IUSE="" + +DEPEND="dev-libs/glib:2 + dev-libs/libxml2 + dev-games/libmaitretarot" +RDEPEND=${DEPEND} diff --git a/dev-games/libmt_client/metadata.xml b/dev-games/libmt_client/metadata.xml new file mode 100644 index 000000000000..2f38e8cffd22 --- /dev/null +++ b/dev-games/libmt_client/metadata.xml @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +MaitreTarot is a Tarot card game. Understand a game like freecell or poker, +nothing to do with astrology. Tarot is rather a French game. + +MaitreTarot is made of two kind of elements: + + * A server, that knows the rules, that gives the cards to the clients, that +counts the points, and everything else that a server should do. + * Clients. The main idea is to have differents clients. Some would be +clients for human players, with a GUI (gtk+, qt, web, ncurses, win32...). And +some would be AI. That would allow users to play with AI, and even AI +tournaments could be played in order to know the best AI! +</longdescription> +</pkgmetadata> |