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# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-data/quake2-data-3.20.ebuild,v 1.19 2006/06/27 19:40:35 wolf31o2 Exp $

inherit eutils games

DESCRIPTION="iD Software's Quake 2 ... the data files"
HOMEPAGE="http://www.idsoftware.com/"
SRC_URI="mirror://idsoftware/quake2/q2-${PV}-x86-full-ctf.exe"

LICENSE="Q2EULA"
SLOT="0"
KEYWORDS="amd64 ppc sparc x86"
IUSE="videos"

DEPEND="app-arch/unzip"
RDEPEND=""

S=${WORKDIR}

pkg_setup() {
	games_pkg_setup

	if built_with_use "games-fps/quake2-demodata" symlink ; then
		eerror "The symlink for the demo data conflicts with the cdinstall data"
		die "Unmerge games-fps/quake2-demodata to remove the conflict"
	fi

	export CDROM_SET_NAMES=("Existing Install" "Ultimate Quake Edition" "Quake2 CD" "Quake4 Bonus DVD")
	cdrom_get_cds baseq2:Install/patch:Install:Movies
}

src_unpack() {
	# The .exe is just a self-extracting .zip
	echo ">>> Unpacking ${A} to ${PWD}"
	unzip -qo "${DISTDIR}/${A}" || die "Failed to unpack ${A}"
}

src_install() {
	dodoc DOCS/* 3.20_Changes.txt
	newdoc ctf/readme.txt ctf-readme.txt
	case ${CDROM_SET} in
		0) dohtml -r "${CDROM_ROOT}"/Install/DOCS/quake2_manual/* ;;
		1) dohtml -r "${CDROM_ROOT}"/Install/Docs/quake2_manual/* ;;
		2) dohtml -r "${CDROM_ROOT}"/Install/DOCS/quake2_manual/* ;;
		3) dodoc "${CDROM_ROOT}"/Docs/* ;;
	esac

	local baseq2_cdpath
	case ${CDROM_SET} in
		0) baseq2_cdpath=${CDROM_ROOT}/baseq2;;
		1) baseq2_cdpath=${CDROM_ROOT}/Install/Data/baseq2;;
		2) baseq2_cdpath=${CDROM_ROOT}/Install/Data/baseq2;;
		3) baseq2_cdpath=${CDROM_ROOT}/setup/Data/baseq2;;
	esac

	dodir ${GAMES_DATADIR}/quake2/baseq2

	if use videos ; then
		insinto ${GAMES_DATADIR}/quake2/baseq2/video
		doins "${baseq2_cdpath}"/video/* || die "doins videos"
	fi

	insinto ${GAMES_DATADIR}/quake2/baseq2
	doins "${baseq2_cdpath}"/pak0.pak || die "couldnt grab pak0.pak"
	doins baseq2/*.pak || die "couldnt grab release paks"
	doins baseq2/maps.lst || die "couldnt grab maps.lst"
	dodir "${GAMES_DATADIR}"/quake2/baseq2/players
	cp -R "${baseq2_cdpath}"/players/* baseq2/players/* \
		"${D}/${GAMES_DATADIR}"/quake2/baseq2/players/ || die "couldnt grab player models"

	for mod in ctf rogue xatrix ; do
		if [[ -d ${baseq2_cdpath}/../${mod} ]] ; then
			if use videos && [[ -d ${baseq2_cdpath}/../${mod}/video ]] ; then
				insinto ${GAMES_DATADIR}/quake2/${mod}/video
				doins "${baseq2_cdpath}"/../${mod}/video/* 2>/dev/null
			fi
			if [[ -n $(ls "${baseq2_cdpath}"/../${mod}/*.pak 2>/dev/null) ]] ; then
				insinto ${GAMES_DATADIR}/quake2/${mod}
				doins "${baseq2_cdpath}"/../${mod}/*.pak || die "doins ${mod} pak"
			fi
		fi
	done

	insinto "${GAMES_DATADIR}"/quake2/ctf
	doins ctf/*.{cfg,ico,pak} || die "couldnt grab ctf"

	prepgamesdirs
}