# Copyright 1999-2015 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/darkplaces/darkplaces-20130304.ebuild,v 1.2 2015/01/29 20:32:46 tupone Exp $ EAPI=5 inherit unpacker eutils flag-o-matic games # Latest versions are in http://icculus.org/twilight/darkplaces/files/ MY_PV=${PV/_beta/beta} MY_ENGINE="${PN}engine${MY_PV}.zip" # Different Quake 1 engines expect the lights in different directories # http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/ MY_LIGHTS="fuhquake-lits.rar" DESCRIPTION="Enhanced engine for iD Software's Quake 1" HOMEPAGE="http://icculus.org/twilight/darkplaces/" SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE} lights? ( http://www.fuhquake.net/files/extras/${MY_LIGHTS} http://www.kgbsyndicate.com/romi/id1.pk3 )" LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64 ~x86" IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures" UIRDEPEND="virtual/jpeg media-libs/libogg media-libs/libvorbis virtual/opengl alsa? ( media-libs/alsa-lib ) sdl? ( media-libs/libsdl ) x11-libs/libX11 x11-libs/libXpm x11-libs/libXxf86dga x11-libs/libXxf86vm" UIDEPEND="x11-proto/xextproto x11-proto/xf86dgaproto x11-proto/xf86vidmodeproto x11-proto/xproto" RDEPEND="net-misc/curl cdinstall? ( games-fps/quake1-data ) demo? ( games-fps/quake1-demodata ) textures? ( >=games-fps/quake1-textures-20050820 ) opengl? ( ${UIRDEPEND} ) !opengl? ( sdl? ( ${UIRDEPEND} ) ) !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )" DEPEND="lights? ( || ( app-arch/unrar app-arch/rar ) ) opengl? ( ${UIRDEPEND} ${UIDEPEND} ) !opengl? ( sdl? ( ${UIRDEPEND} ${UIDEPEND} ) ) !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ${UIDEPEND} ) ) ) virtual/pkgconfig app-arch/unzip" S=${WORKDIR}/${PN} dir=${GAMES_DATADIR}/quake1 opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) } src_unpack() { if use lights ; then unpack "${MY_LIGHTS}" unpack_zip "${DISTDIR}"/id1.pk3 mv *.lit maps/ || die mv ReadMe.txt rtlights.txt fi unpack "${MY_ENGINE}" unpack ./${PN}*.zip } src_prepare() { rm "${WORKDIR}"/README-SDL.txt cd "${S}" rm mingw_note.txt strip-flags # Only additional CFLAGS optimization is the -march flag local march=$(get-flag -march) sed -i \ -e "s:-lasound:$(pkg-config --libs alsa):" \ -e "/^CPUOPTIMIZATIONS/d" \ -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \ -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \ -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \ -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \ -e "s:strip:true:" \ makefile.inc || die if ! use cdsound ; then # Turn the CD accesses off sed -i \ -e "s:/dev/cdrom:/dev/null:" \ cd_linux.c || die sed -i \ -e 's:COM_CheckParm("-nocdaudio"):1:' \ cd_shared.c || die fi } src_compile() { local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1" # Preferred sound is alsa local sound_api="NULL" use oss && sound_api="OSS" use alsa && sound_api="ALSA" opts="${opts} DP_SOUND_API=${sound_api}" local type="release" use debug && type="debug" # Only compile a maximum of 1 client if use sdl ; then emake ${opts} "sdl-${type}" elif opengl_client ; then emake ${opts} "cl-${type}" fi if use dedicated ; then emake ${opts} "sv-${type}" fi } src_install() { if opengl_client || use sdl ; then local type=glx use sdl && type=sdl # darkplaces executable is needed, even just for demo newgamesbin "${PN}-${type}" ${PN} newicon darkplaces72x72.png ${PN}.png if use demo ; then # Install command-line for demo, even if not desktop entry games_make_wrapper ${PN}-demo "${PN} -game demo" fi if use demo && ! use cdinstall ; then make_desktop_entry ${PN}-demo "Dark Places (Demo)" else # Full version takes precedence over demo make_desktop_entry ${PN} "Dark Places" fi fi if use dedicated ; then newgamesbin ${PN}-dedicated ${PN}-ded fi dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt if use lights ; then insinto "${dir}"/id1 doins -r "${WORKDIR}"/{cubemaps,maps} if use demo ; then # Set up symlinks, for the demo levels to include the lights local d for d in cubemaps maps ; do dosym "${dir}/id1/${d}" "${dir}/demo/${d}" done fi fi prepgamesdirs } pkg_postinst() { games_pkg_postinst if ! use cdinstall && ! use demo ; then elog "Place pak0.pak and pak1.pak in ${dir}/id1" fi if use sdl ; then ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency." fi }