From 56bd759df1d0c750a065b8c845e93d5dfa6b549d Mon Sep 17 00:00:00 2001 From: "Robin H. Johnson" Date: Sat, 8 Aug 2015 13:49:04 -0700 Subject: proj/gentoo: Initial commit MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson X-Thanks: Alec Warner - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring - wrote much python to improve cvs2svn X-Thanks: Rich Freeman - validation scripts X-Thanks: Patrick Lauer - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed --- games-fps/glxquake-bin/Manifest | 1 + games-fps/glxquake-bin/glxquake-bin-0-r2.ebuild | 43 +++++++++++++++++++++++++ games-fps/glxquake-bin/metadata.xml | 5 +++ 3 files changed, 49 insertions(+) create mode 100644 games-fps/glxquake-bin/Manifest create mode 100644 games-fps/glxquake-bin/glxquake-bin-0-r2.ebuild create mode 100644 games-fps/glxquake-bin/metadata.xml (limited to 'games-fps/glxquake-bin') diff --git a/games-fps/glxquake-bin/Manifest b/games-fps/glxquake-bin/Manifest new file mode 100644 index 000000000000..df2961a4d5ca --- /dev/null +++ b/games-fps/glxquake-bin/Manifest @@ -0,0 +1 @@ +DIST glxquake.tar.gz 164094 SHA256 975d8a59fa280dab7528d5afe3cdab217e0c09423f407dbe609478efb871f9d5 SHA512 0adb92dbdc8b3130bef7e46ad95a7efa6ddb3723e3e8891cacc3c2e46bccacb6235f688e12b8a1f35099615b6683b1409b2e380fd4278e0827897b2e0c8f3090 WHIRLPOOL 8c78befb5d03ce3c180dc4c9031c69be23c0f87c566a35892683454c101c4631feb74fc63538c16b4eba027fbe26dbbd89e5f13dbbb9a86fd597c9daac6bd1b8 diff --git a/games-fps/glxquake-bin/glxquake-bin-0-r2.ebuild b/games-fps/glxquake-bin/glxquake-bin-0-r2.ebuild new file mode 100644 index 000000000000..b1d9c7da8eb5 --- /dev/null +++ b/games-fps/glxquake-bin/glxquake-bin-0-r2.ebuild @@ -0,0 +1,43 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit games + +DESCRIPTION="a binary that works with every 3D-graphics-card that supports the glx X-extension" +HOMEPAGE="http://mfcn.ilo.de/glxquake/" +SRC_URI="http://www.wh-hms.uni-ulm.de/~mfcn/shared/glxquake/glxquake.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="-* amd64 x86" +RESTRICT="strip" +IUSE="" + +RDEPEND="sys-libs/glibc + amd64? ( sys-libs/glibc[multilib] ) + virtual/opengl[abi_x86_32(-)] + x11-libs/libX11[abi_x86_32(-)] + x11-libs/libXext[abi_x86_32(-)] + x11-libs/libXxf86vm[abi_x86_32(-)] + x11-libs/libXxf86dga[abi_x86_32(-)]" + +S=${WORKDIR}/glxquake + +QA_PREBUILT="${GAMES_BINDIR:1}/glquake" + +src_install() { + dogamesbin glquake + dodoc README + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + elog "To play with it, create a subdirectory called id1" + elog "Copy the pak0.pak, and eventually pak1.pak into this subdirectory" + elog "You can eventually get pak0.pak emerging games-fps/quake1-demodata" + elog "The file pak0.pak will be on the ${GAMES_DATADIR}/quake1/demo/" + elog "You can now run glxquake by executing glquake" +} diff --git a/games-fps/glxquake-bin/metadata.xml b/games-fps/glxquake-bin/metadata.xml new file mode 100644 index 000000000000..d3c2cc926f0b --- /dev/null +++ b/games-fps/glxquake-bin/metadata.xml @@ -0,0 +1,5 @@ + + + +games + -- cgit v1.2.3-65-gdbad