How to Use the Ghostscript Dynamic Link Library (DLL)
Table of contents
- What is the Ghostscript DLL?
- Platform-independent DLL functions
- Callback function
- Ghostscript DLL device for OS/2
- Ghostscript DLL device for MS Windows
- Ghostscript DLL Device for 16-bit MS Windows
For other information, see the Ghostscript overview.
WARNING: The API described in this document is obsolete and will be removed in the future. The current Ghostscript Interpreter API is described in API.htm.
What is the Ghostscript DLL?
For the OS/2, Win16 and Win32 platforms, Ghostscript is built as a dynamic
link library (DLL), and to provide the interface described in the usage documentation, a smaller independent executable
(.EXE
) loads this DLL, which provides all the interaction
with the windowing system, including image windows and, if necessary, a
text window. This document describes the DLL interface, which consists of
eight main functions, seven platform-independent
ones provided by the DLL and one, the callback
function, provided by the caller. The DLL provides some other
platform-specific functions for display devices.
The DLL's name and characteristics differ among the three platforms:
- The OS/2 DLL
GSDLL2.DLL
has MULTIPLE NONSHARED data segments and can be called by multiple programs simultaneously. - The Win32 DLL
GSDLL32.DLL
has MULTIPLE NONSHARED data segments. Under Win32s it can be used by only one program at a time, but under Windows 95/98 or Windows NT it can be called by multiple programs simultaneously. - The Win16 DLL
GSDLL16.DLL
is a large-memory model DLL with far static data. Due to the limitations of 16-bit MS Windows -- Windows 3.n -- the DLL can be used by only one program at a time.
The source for the executable is in dp
*.* (OS/2) and
dw
*.* (Windows). See these source files for examples of
how to use the DLL.
Platform-independent DLL functions
The seven functions provided by the DLL are
int GSDLLAPI gsdll_revision(char **product, char **copyright, long *gs_revision, long *gs_revisiondate)
int GSDLLAPI gsdll_init(GSDLL_CALLBACK callback, HWND hwnd, int argc, char *argv[]);
int GSDLLAPI gsdll_execute_begin(void);
int GSDLLAPI gsdll_execute_cont(const char *str, int len);
int GSDLLAPI gsdll_execute_end(void);
int GSDLLAPI gsdll_exit(void);
int GSDLLAPI gsdll_lock_device(unsigned char *device, int flag);
where
GSDLLAPI
is defined under OS/2 as#define GSDLLAPI
and under MS Windows as
#define GSDLLAPI CALLBACK _export
gsdll_revision()
This function returns the revision numbers and strings of the Ghostscript DLL; you should call it beforegsdll_init()
to make sure that the correct version of the Ghostscript DLL has been loaded. For examplechar *product; char *copyright; long revision; long revisiondate; gsdll_revision(&product, ©right, &revision, &revisiondate);You may use
NULL
pointers if you do not want a particular value.
gsdll_init()
gsdll_init()
must be called after loading the DLL and before executing any Ghostscript commands. The arguments are the address of the callback function, a parent window handle, the count of arguments and an array of pointers to the arguments. For examplechar *argv[5]; argv[0] = "gswin.exe"; argv[1] = "-Ic:\\gs;c:\gs\\fonts"; argv[2] = "-dNOPAUSE", argv[3] = "-sDEVICE=djet500", argv[4] = NULL; argc = 4; code = gsdll_init(gsdll_callback, hwnd, argc, argv);
hwnd
is used as the parent window handle for any windows created by Ghostscript.hwnd
may beNULL
if the caller has no windows, but if it isNULL
, you should avoid using devices which may open windows.A return code of 0 (zero) indicates no errors, and the code may now call
gsdll_execute_begin()
orgsdll_exit()
. If the return value is non-zero thengsdll_exit()
must not be called.A return value of
GSDLL_INIT_QUIT
indicates that one of the command line files or arguments called "quit
", or that Ghostscript was reading stdin and reached end-of-file. This is not an error.gsdll_exit()
must not be called.A return value of
GSDLL_INIT_IN_USE
indicates that the DLL is in use by another application (Windows 3.1 only). The DLL should be immediately unloaded (or the caller terminated).gsdll_exit()
must not be called.
gsdll_execute_begin()
This must be called aftergsdll_init()
and beforegsdll_execute_cont()
.
gsdll_execute_cont()
After successfully callinggsdll_init()
andgsdll_execute_begin()
, commands may be given to Ghostscript withgsdll_execute_cont()
. Examples are:char *command = "1 2 add == flush\n"; code = gsdll_execute_cont(command, strlen(command)); command = "qu" code = gsdll_execute_cont(command, strlen(command)); command = "it\n" code = gsdll_execute_cont(command, strlen(command));
Return codes from gsdll_execute_cont() Code Status 0 No errors < 0 Error <= -100 " quit
" has been executed, or fatal error.gsdll_exit()
must then be called: do not callgsdll_execute_end()
.gsdll_execute_cont()
does not flush stdio, so if you want to see output from Ghostscript you must do this explicitly as shown in the example above.When executing a string with
gsdll_execute_cont()
,currentfile
is the input fromgsdll_execute_cont()
. Reading from%stdin
uses the callback.Please note that there is a 64 KB length limit on the passed string. If you have more than 65535 bytes of input to process at a given time, it must be split into separate smaller buffers, each passed on a separate call.
gsdll_execute_end()
Ifgsdll_execute_cont()
did not return an error, thengsdll_execute_end()
must be called aftergsdll_execute_cont()
and beforegsdll_exit()
.
gsdll_exit()
Call gsdll_exit() to terminate the Ghostscript DLL. It must be called if a fatal error has occurred; see the return value ofgsdll_execute_cont()
. After callinggsdll_exit()
, there are two options:
- Unload the DLL, either by terminating the application or by calling
DosFreeModule
(OS/2) orFreeLibrary
(MS Windows).- Call
gsdll_init()
again to restart Ghostscript.
gsdll_lock_device()
Since the caller may be multithreaded, a lock is needed to control access to the display device, andgsdll_lock_device()
provides that locking.int gsdll_lock_device(unsigned char *device, int flag); /* Lock the device if flag = TRUE */ /* Unlock the device if flag = FALSE */ /* device is a pointer to Ghostscript os2dll or mswindll device */ /* from GSDLL_DEVICE message. */ /* Return value is the lock count. */
Locking and unlocking devices To lock a device gsdll_lock_device(device, 1)
;To unlock a device gsdll_lock_device(device, 0)
;This function is typically used to lock the device while repainting a window or copying the device bitmap to the clipboard. Ghostscript may draw into the device bitmap or update the palette entries while the device is locked by the caller, but locking the device prevents the Ghostscript DLL from closing the device or changing its size or depth.
Under OS/2, Windows 95/98 and Windows NT, this lock is implemented using a mutual exclusion semaphore (mutex). The return value is the lock count, which is either 0 ("unlocked") or 1 ("locked"). The function blocks until the device is locked by the caller.
Under Win16 or Win32s,
gsdll_lock_device()
always returns immediately with a lock count as its return value. A lock count of 2 or more is definite indication of an error, probably calling the function twice. Access to the device should be controlled by checking the Windows message queue only when the bitmap is not being accessed.
Callback function
As an argument togsdll_init()
the caller must provide a callback function which the DLL invokes for stdio and to notify the caller about device events. The function provided by the caller has this prototype:int gsdll_callback(int message, char *str, unsigned long count);
The Pascal calling convention is not used. An example callback function is:
int gsdll_callback(int message, char *str, unsigned long count) { char *p; switch (message) { case GSDLL_STDIN: p = fgets(str, count, stdin); if (p) return strlen(str); else return 0; case GSDLL_STDOUT: if (str != (char *)NULL) fwrite(str, 1, count, stdout); return count; case GSDLL_DEVICE: fprintf(stdout,"Callback: DEVICE %p %s\n", str, count ? "open" : "close"); break; case GSDLL_SYNC: fprintf(stdout,"Callback: SYNC %p\n", str); break; case GSDLL_PAGE: fprintf(stdout,"Callback: PAGE %p\n", str); break; case GSDLL_SIZE: fprintf(stdout,"Callback: SIZE %p width=%d height=%d\n", str, (int)(count & 0xffff), (int)((count>>16) & 0xffff) ); break; case GSDLL_POLL: return 0; /* no error */ default: fprintf(stdout,"Callback: Unknown message=%d\n",message); break; } return 0; }
Messages used by callback Symbol Value Use GSDLL_STDIN
1 get count
characters tostr
from stdin, return number of characters readGSDLL_STDOUT
2 put count
characters fromstr
to stdout, return number of characters writtenGSDLL_DEVICE
3 device str
has been opened ifcount
= 1, closed ifcount
= 0GSDLL_SYNC
4 sync_output for device str
GSDLL_PAGE
5 output_page for device str
GSDLL_SIZE
6 resize for device str
: LOWORD(count
) is newxsize
, HIWORD(count
) is newysize
GSDLL_POLL
7 Called from gp_check_interrupt()
Can be used by the caller to poll the message queue. Normally returns 0. To abortgsdll_execute_cont()
, return a non-zero error code untilgsdll_execute_cont()
returns.
Ghostscript DLL device for OS/2
The os2dll
device is provided in the Ghostscript DLL for
use by the caller. No drawing facilities are provided by the DLL because
the DLL may be loaded by a text-only (non-PM) application. The caller is
notified via the gsdll_callback()
when a new
os2dll
device is opened or closed
(GSDLL_DEVICE
), when the window should be redrawn
(GSDLL_SYNC
or GSDLL_PAGE
) or when the
bitmap size changes (GSDLL_SIZE
).
Note that more than one os2dll
device may be opened.
gsdll_get_bitmap()
gsdll_get_bitmap()
returns a pointer to a bitmap in BMP format. Theos2dll
device draws into this bitmap.unsigned long gsdll_get_bitmap(unsigned char *device, unsigned char **pbitmap); /* return in pbitmap the address of the bitmap */ /* device is a pointer to Ghostscript os2dll device from GSDLL_DEVICE message */The caller can then display the bitmap however it likes, but should lock the bitmap with
gsdll_lock_device()
before painting from it, and unlock it afterwards. The bitmap address does not change until theos2dll
device is closed; however the bitmap size and palette may change whenever the bitmap is not locked.
Example DLL usage for OS/2
The example here shows a minimal usage of the Ghostscript DLL under OS/2. The sample callback function above is needed.
#define INCL_DOS #include <os2.h> #include <stdio.h> #include "gsdll.h" PFN_gsdll_init pgsdll_init; PFN_gsdll_execute_begin pgsdll_execute_begin; PFN_gsdll_execute_cont pgsdll_execute_cont; PFN_gsdll_execute_end pgsdll_execute_end; PFN_gsdll_exit pgsdll_exit; HMODULE hmodule_gsdll; char buf[256]; int main(int argc, char *argv[]) { int code; APIRET rc; if (!DosLoadModule(buf, sizeof(buf), "GSDLL2", &hmodule_gsdll)) { fprintf(stderr, "Loaded GSDLL2\n"); DosQueryProcAddr(hmodule_gsdll, 0, "gsdll_init", (PFN *)(&pgsdll_init)); DosQueryProcAddr(hmodule_gsdll, 0, "gsdll_execute_begin", (PFN *)(&pgsdll_execute_begin)); DosQueryProcAddr(hmodule_gsdll, 0, "gsdll_execute_cont", (PFN *)(&pgsdll_execute_cont)); DosQueryProcAddr(hmodule_gsdll, 0, "gsdll_execute_end", (PFN *)(&pgsdll_execute_end)); DosQueryProcAddr(hmodule_gsdll, 0, "gsdll_exit", (PFN *)(&pgsdll_exit)); } else { fprintf(stderr, "Can't load GSDLL2\n"); } code = (*pgsdll_init)(gsdll_callback, NULL, argc, argv); fprintf(stdout,"gsdll_init returns %d\n", code); code = (*pgsdll_execute_begin)(); if (code==0) { while (fgets(buf, sizeof(buf), stdin)) { code = (*pgsdll_execute_cont)(buf, strlen(buf)); fprintf(stdout,"gsdll_execute returns %d\n", code); if (code < 0) break; } if (!code) code = (*pgsdll_execute_end)(); code = (*pgsdll_exit)(); fprintf(stdout,"gsdll_exit returns %d\n", code); } rc = DosFreeModule(hmodule_gsdll); fprintf(stdout,"DosFreeModule returns %d\n", rc); return 0; }
Ghostscript DLL device for MS Windows
The mswindll
device is provided in the Ghostscript DLL for
use by the caller. The caller is notified via the
gsdll_callback()
when a new mswindll
device
is opened or closed (GSDLL_DEVICE
), when the window should
be redrawn (GSDLL_SYNC
or GSDLL_PAGE
) or
when the bitmap size changes (GSDLL_SIZE
). Note that more
than one mswindll
device may be opened.
Four DLL functions are available to use the mswindll
device.
gsdll_copy_dib()
Copy themswindll
bitmap to the clipboard.HGLOBAL GSDLLAPI gsdll_copy_dib(unsigned char *device); /* make a copy of the device bitmap and return shared memory handle to it */ /* device is a pointer to Ghostscript device from GSDLL_DEVICE message */
gsdll_copy_palette()
Copy themswindll
palette to the clipboard.HPALETTE GSDLLAPI gsdll_copy_palette(unsigned char *device); /* make a copy of the device palette and return a handle to it */ /* device is a pointer to Ghostscript device from GSDLL_DEVICE message */
gsdll_draw()
Display output from themswindll
device. The caller should create a window and callgsdll_draw()
in response to theWM_PAINT
message. The device contexthdc
must be for a device becauseSetDIBitsToDevice()
is used.void GSDLLAPI gsdll_draw(unsigned char *device, HDC hdc, LPRECT dest, LPRECT src); /* copy the rectangle src from the device bitmap */ /* to the rectangle dest on the device given by hdc */ /* hdc must be a device context for a device (NOT a bitmap) */ /* device is a pointer to Ghostscript device from GSDLL_DEVICE message */
gsdll_get_bitmap_row()
Get a BMP header, a palette, and a pointer to a row in the bitmap. This function exists to allow the bitmap to be copied to a file or structured storage without the overhead of having two copies of the bitmap in memory at the same time.Ghostscript can change the palette while the device is locked. Do not call this function while Ghostscript is busy.
int GSDLLAPI gsdll_get_bitmap_row(unsigned char *device, LPBITMAPINFOHEADER pbmih, LPRGBQUAD prgbquad, LPBYTE *ppbyte, unsigned int row) /* If pbmih nonzero, copy the BITMAPINFOHEADER. * If prgbquad nonzero, copy the palette. * number of entries copied is given by pbmih->biClrUsed * If ppbyte nonzero, return pointer to row. * pointer is only valid while device is locked */
Ghostscript DLL Device for 16-bit MS Windows
This platform has the most problems of the three. Support for it may be dropped in future.
The Win16 DLL GSDLL16.DLL
is a large-memory model DLL with
far static data. Due to the limitations of 16-bit MS Windows, the DLL can
be used by only one program at a time.
However, GSDLL16
is marked as having SINGLE SHARED data
segments, allowing multiple applications to load it with no error
indication. (The DLL wouldn't load at all if MULTIPLE NONSHARED was used).
Nonetheless, it cannot be used by more than one application at a
time, so applications loading GSDLL16
should check the
return value of gsdll_init()
: if this value is non-zero,
then GSDLL16
is already in use by another application and
should not be used: GSDLL16
should be
unloaded immediately using FreeLibrary()
, or the calling
program should quit without attempting to use the library..
The segmented architecture of the Intel 80286 causes the usual amount of
grief when using GSDLL16
. Because the callback is called
from the DLL, which is using a different data segment, the callback must be
declared as _far _export
:
int _far _export gsdll_callback(int message, char *str, unsigned long count);
Instead of giving gsdll_init()
the address of
gsdll_callback()
, it should instead be given the address of
a thunk created by MakeProcInstance
. This thunk changes
the data segment back to that used by the caller:
FARPROC lpfnCallback; lpfnCallback = (FARPROC)MakeProcInstance((FARPROC)gsdll_callback, hInstance); code = (*pgsdll_init)((GSDLL_CALLBACK)lpfnCallback, NULL, argc, argv); if (!code) { fprintf(stderr, "GSDLL16 is already in use\n"); return -1; }
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Ghostscript version 9.56.1, 4 April 2022