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+
+#if 0 /* in case someone actually tries to compile this */
+
+/* example.c - an example of using libpng
+ * Last changed in libpng 1.6.24 [August 4, 2016]
+ * Maintained 1998-2016 Glenn Randers-Pehrson
+ * Maintained 1996, 1997 Andreas Dilger)
+ * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ * To the extent possible under law, the authors have waived
+ * all copyright and related or neighboring rights to this file.
+ * This work is published from: United States.
+ */
+
+/* This is an example of how to use libpng to read and write PNG files.
+ * The file libpng-manual.txt is much more verbose then this. If you have not
+ * read it, do so first. This was designed to be a starting point of an
+ * implementation. This is not officially part of libpng, is hereby placed
+ * in the public domain, and therefore does not require a copyright notice.
+ *
+ * This file does not currently compile, because it is missing certain
+ * parts, like allocating memory to hold an image. You will have to
+ * supply these parts to get it to compile. For an example of a minimal
+ * working PNG reader/writer, see pngtest.c, included in this distribution;
+ * see also the programs in the contrib directory.
+ */
+
+/* The simple, but restricted, approach to reading a PNG file or data stream
+ * just requires two function calls, as in the following complete program.
+ * Writing a file just needs one function call, so long as the data has an
+ * appropriate layout.
+ *
+ * The following code reads PNG image data from a file and writes it, in a
+ * potentially new format, to a new file. While this code will compile there is
+ * minimal (insufficient) error checking; for a more realistic version look at
+ * contrib/examples/pngtopng.c
+ */
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <png.h>
+#include <zlib.h>
+
+int main(int argc, const char **argv)
+{
+ if (argc == 3)
+ {
+ png_image image; /* The control structure used by libpng */
+
+ /* Initialize the 'png_image' structure. */
+ memset(&image, 0, (sizeof image));
+ image.version = PNG_IMAGE_VERSION;
+
+ /* The first argument is the file to read: */
+ if (png_image_begin_read_from_file(&image, argv[1]) != 0)
+ {
+ png_bytep buffer;
+
+ /* Set the format in which to read the PNG file; this code chooses a
+ * simple sRGB format with a non-associated alpha channel, adequate to
+ * store most images.
+ */
+ image.format = PNG_FORMAT_RGBA;
+
+ /* Now allocate enough memory to hold the image in this format; the
+ * PNG_IMAGE_SIZE macro uses the information about the image (width,
+ * height and format) stored in 'image'.
+ */
+ buffer = malloc(PNG_IMAGE_SIZE(image));
+
+ /* If enough memory was available read the image in the desired format
+ * then write the result out to the new file. 'background' is not
+ * necessary when reading the image because the alpha channel is
+ * preserved; if it were to be removed, for example if we requested
+ * PNG_FORMAT_RGB, then either a solid background color would have to
+ * be supplied or the output buffer would have to be initialized to the
+ * actual background of the image.
+ *
+ * The fourth argument to png_image_finish_read is the 'row_stride' -
+ * this is the number of components allocated for the image in each
+ * row. It has to be at least as big as the value returned by
+ * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
+ * default, minimum, size using PNG_IMAGE_SIZE as above you can pass
+ * zero.
+ *
+ * The final argument is a pointer to a buffer for the colormap;
+ * colormaps have exactly the same format as a row of image pixels (so
+ * you choose what format to make the colormap by setting
+ * image.format). A colormap is only returned if
+ * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
+ * case NULL is passed as the final argument. If you do want to force
+ * all images into an index/color-mapped format then you can use:
+ *
+ * PNG_IMAGE_COLORMAP_SIZE(image)
+ *
+ * to find the maximum size of the colormap in bytes.
+ */
+ if (buffer != NULL &&
+ png_image_finish_read(&image, NULL/*background*/, buffer,
+ 0/*row_stride*/, NULL/*colormap*/) != 0)
+ {
+ /* Now write the image out to the second argument. In the write
+ * call 'convert_to_8bit' allows 16-bit data to be squashed down to
+ * 8 bits; this isn't necessary here because the original read was
+ * to the 8-bit format.
+ */
+ if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
+ buffer, 0/*row_stride*/, NULL/*colormap*/) != 0)
+ {
+ /* The image has been written successfully. */
+ exit(0);
+ }
+ }
+
+ else
+ {
+ /* Calling png_image_free is optional unless the simplified API was
+ * not run to completion. In this case if there wasn't enough
+ * memory for 'buffer' we didn't complete the read, so we must free
+ * the image:
+ */
+ if (buffer == NULL)
+ png_image_free(&image);
+
+ else
+ free(buffer);
+ }
+
+ /* Something went wrong reading or writing the image. libpng stores a
+ * textual message in the 'png_image' structure:
+ */
+ fprintf(stderr, "pngtopng: error: %s\n", image.message);
+ exit (1);
+ }
+
+ fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
+ exit(1);
+}
+
+/* That's it ;-) Of course you probably want to do more with PNG files than
+ * just converting them all to 32-bit RGBA PNG files; you can do that between
+ * the call to png_image_finish_read and png_image_write_to_file. You can also
+ * ask for the image data to be presented in a number of different formats. You
+ * do this by simply changing the 'format' parameter set before allocating the
+ * buffer.
+ *
+ * The format parameter consists of five flags that define various aspects of
+ * the image, you can simply add these together to get the format or you can use
+ * one of the predefined macros from png.h (as above):
+ *
+ * PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per
+ * pixel (red, green and blue), if not set the image will just have one
+ * luminance (grayscale) component.
+ *
+ * PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional
+ * alpha value; a linear value that describes the degree the image pixel
+ * covers (overwrites) the contents of the existing pixel on the display.
+ *
+ * PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned
+ * as a series of 16-bit linear values, if not set the components will be
+ * returned as a series of 8-bit values encoded according to the 'sRGB'
+ * standard. The 8-bit format is the normal format for images intended for
+ * direct display, because almost all display devices do the inverse of the
+ * sRGB transformation to the data they receive. The 16-bit format is more
+ * common for scientific data and image data that must be further processed;
+ * because it is linear simple math can be done on the component values.
+ * Regardless of the setting of this flag the alpha channel is always linear,
+ * although it will be 8 bits or 16 bits wide as specified by the flag.
+ *
+ * PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned
+ * in the order blue, then green, then red. If not set the pixel components
+ * are in the order red, then green, then blue.
+ *
+ * PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the
+ * color or grayscale components. If not set the alpha channel follows the
+ * components.
+ *
+ * You do not have to read directly from a file. You can read from memory or,
+ * on systems that support it, from a <stdio.h> FILE*. This is controlled by
+ * the particular png_image_read_from_ function you call at the start. Likewise
+ * on write you can write to a FILE* if your system supports it. Check the
+ * macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your
+ * libpng build.
+ *
+ * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in
+ * the 8-bit format for display. You do this by setting the convert_to_8bit
+ * flag to 'true'.
+ *
+ * Don't repeatedly convert between the 8-bit and 16-bit forms. There is
+ * significant data loss when 16-bit data is converted to the 8-bit encoding and
+ * the current libpng implementation of conversion to 16-bit is also
+ * significantly lossy. The latter will be fixed in the future, but the former
+ * is unavoidable - the 8-bit format just doesn't have enough resolution.
+ */
+
+/* If your program needs more information from the PNG data it reads, or if you
+ * need to do more complex transformations, or minimize transformations, on the
+ * data you read, then you must use one of the several lower level libpng
+ * interfaces.
+ *
+ * All these interfaces require that you do your own error handling - your
+ * program must be able to arrange for control to return to your own code any
+ * time libpng encounters a problem. There are several ways to do this, but the
+ * standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a
+ * return point within your own code. You must do this if you do not use the
+ * simplified interface (above).
+ *
+ * The first step is to include the header files you need, including the libpng
+ * header file. Include any standard headers and feature test macros your
+ * program requires before including png.h:
+ */
+#include <png.h>
+
+ /* The png_jmpbuf() macro, used in error handling, became available in
+ * libpng version 1.0.6. If you want to be able to run your code with older
+ * versions of libpng, you must define the macro yourself (but only if it
+ * is not already defined by libpng!).
+ */
+
+#ifndef png_jmpbuf
+# define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
+#endif
+
+/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp()
+ * returns zero if the image is a PNG and nonzero if it isn't a PNG.
+ *
+ * The function check_if_png() shown here, but not used, returns nonzero (true)
+ * if the file can be opened and is a PNG, 0 (false) otherwise.
+ *
+ * If this call is successful, and you are going to keep the file open,
+ * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
+ * you have created the png_ptr, so that libpng knows your application
+ * has read that many bytes from the start of the file. Make sure you
+ * don't call png_set_sig_bytes() with more than 8 bytes read or give it
+ * an incorrect number of bytes read, or you will either have read too
+ * many bytes (your fault), or you are telling libpng to read the wrong
+ * number of magic bytes (also your fault).
+ *
+ * Many applications already read the first 2 or 4 bytes from the start
+ * of the image to determine the file type, so it would be easiest just
+ * to pass the bytes to png_sig_cmp() or even skip that if you know
+ * you have a PNG file, and call png_set_sig_bytes().
+ */
+#define PNG_BYTES_TO_CHECK 4
+int check_if_png(char *file_name, FILE **fp)
+{
+ char buf[PNG_BYTES_TO_CHECK];
+
+ /* Open the prospective PNG file. */
+ if ((*fp = fopen(file_name, "rb")) == NULL)
+ return 0;
+
+ /* Read in some of the signature bytes */
+ if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
+ return 0;
+
+ /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
+ Return nonzero (true) if they match */
+
+ return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
+}
+
+/* Read a PNG file. You may want to return an error code if the read
+ * fails (depending upon the failure). There are two "prototypes" given
+ * here - one where we are given the filename, and we need to open the
+ * file, and the other where we are given an open file (possibly with
+ * some or all of the magic bytes read - see comments above).
+ */
+#ifdef open_file /* prototype 1 */
+void read_png(char *file_name) /* We need to open the file */
+{
+ png_structp png_ptr;
+ png_infop info_ptr;
+ int sig_read = 0;
+ png_uint_32 width, height;
+ int bit_depth, color_type, interlace_type;
+ FILE *fp;
+
+ if ((fp = fopen(file_name, "rb")) == NULL)
+ return (ERROR);
+
+#else no_open_file /* prototype 2 */
+void read_png(FILE *fp, int sig_read) /* File is already open */
+{
+ png_structp png_ptr;
+ png_infop info_ptr;
+ png_uint_32 width, height;
+ int bit_depth, color_type, interlace_type;
+#endif no_open_file /* Only use one prototype! */
+
+ /* Create and initialize the png_struct with the desired error handler
+ * functions. If you want to use the default stderr and longjump method,
+ * you can supply NULL for the last three parameters. We also supply the
+ * the compiler header file version, so that we know if the application
+ * was compiled with a compatible version of the library. REQUIRED
+ */
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
+ png_voidp user_error_ptr, user_error_fn, user_warning_fn);
+
+ if (png_ptr == NULL)
+ {
+ fclose(fp);
+ return (ERROR);
+ }
+
+ /* Allocate/initialize the memory for image information. REQUIRED. */
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL)
+ {
+ fclose(fp);
+ png_destroy_read_struct(&png_ptr, NULL, NULL);
+ return (ERROR);
+ }
+
+ /* Set error handling if you are using the setjmp/longjmp method (this is
+ * the normal method of doing things with libpng). REQUIRED unless you
+ * set up your own error handlers in the png_create_read_struct() earlier.
+ */
+
+ if (setjmp(png_jmpbuf(png_ptr)))
+ {
+ /* Free all of the memory associated with the png_ptr and info_ptr */
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+ fclose(fp);
+ /* If we get here, we had a problem reading the file */
+ return (ERROR);
+ }
+
+ /* One of the following I/O initialization methods is REQUIRED */
+#ifdef streams /* PNG file I/O method 1 */
+ /* Set up the input control if you are using standard C streams */
+ png_init_io(png_ptr, fp);
+
+#else no_streams /* PNG file I/O method 2 */
+ /* If you are using replacement read functions, instead of calling
+ * png_init_io() here you would call:
+ */
+ png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
+ /* where user_io_ptr is a structure you want available to the callbacks */
+#endif no_streams /* Use only one I/O method! */
+
+ /* If we have already read some of the signature */
+ png_set_sig_bytes(png_ptr, sig_read);
+
+#ifdef hilevel
+ /*
+ * If you have enough memory to read in the entire image at once,
+ * and you need to specify only transforms that can be controlled
+ * with one of the PNG_TRANSFORM_* bits (this presently excludes
+ * quantizing, filling, setting background, and doing gamma
+ * adjustment), then you can read the entire image (including
+ * pixels) into the info structure with this call:
+ */
+ png_read_png(png_ptr, info_ptr, png_transforms, NULL);
+
+#else
+ /* OK, you're doing it the hard way, with the lower-level functions */
+
+ /* The call to png_read_info() gives us all of the information from the
+ * PNG file before the first IDAT (image data chunk). REQUIRED
+ */
+ png_read_info(png_ptr, info_ptr);
+
+ png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
+ &interlace_type, NULL, NULL);
+
+ /* Set up the data transformations you want. Note that these are all
+ * optional. Only call them if you want/need them. Many of the
+ * transformations only work on specific types of images, and many
+ * are mutually exclusive.
+ */
+
+ /* Tell libpng to strip 16 bits/color files down to 8 bits/color.
+ * Use accurate scaling if it's available, otherwise just chop off the
+ * low byte.
+ */
+#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
+ png_set_scale_16(png_ptr);
+#else
+ png_set_strip_16(png_ptr);
+#endif
+
+ /* Strip alpha bytes from the input data without combining with the
+ * background (not recommended).
+ */
+ png_set_strip_alpha(png_ptr);
+
+ /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
+ * byte into separate bytes (useful for paletted and grayscale images).
+ */
+ png_set_packing(png_ptr);
+
+ /* Change the order of packed pixels to least significant bit first
+ * (not useful if you are using png_set_packing). */
+ png_set_packswap(png_ptr);
+
+ /* Expand paletted colors into true RGB triplets */
+ if (color_type == PNG_COLOR_TYPE_PALETTE)
+ png_set_palette_to_rgb(png_ptr);
+
+ /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
+ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
+ png_set_expand_gray_1_2_4_to_8(png_ptr);
+
+ /* Expand paletted or RGB images with transparency to full alpha channels
+ * so the data will be available as RGBA quartets.
+ */
+ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0)
+ png_set_tRNS_to_alpha(png_ptr);
+
+ /* Set the background color to draw transparent and alpha images over.
+ * It is possible to set the red, green, and blue components directly
+ * for paletted images instead of supplying a palette index. Note that
+ * even if the PNG file supplies a background, you are not required to
+ * use it - you should use the (solid) application background if it has one.
+ */
+
+ png_color_16 my_background, *image_background;
+
+ if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0)
+ png_set_background(png_ptr, image_background,
+ PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
+ else
+ png_set_background(png_ptr, &my_background,
+ PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
+
+ /* Some suggestions as to how to get a screen gamma value
+ *
+ * Note that screen gamma is the display_exponent, which includes
+ * the CRT_exponent and any correction for viewing conditions
+ */
+ if (/* We have a user-defined screen gamma value */)
+ {
+ screen_gamma = user-defined screen_gamma;
+ }
+ /* This is one way that applications share the same screen gamma value */
+ else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
+ {
+ screen_gamma = atof(gamma_str);
+ }
+ /* If we don't have another value */
+ else
+ {
+ screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor
+ in a dimly lit room */
+ screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */
+ }
+
+ /* Tell libpng to handle the gamma conversion for you. The final call
+ * is a good guess for PC generated images, but it should be configurable
+ * by the user at run time by the user. It is strongly suggested that
+ * your application support gamma correction.
+ */
+
+ int intent;
+
+ if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0)
+ png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
+ else
+ {
+ double image_gamma;
+ if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0)
+ png_set_gamma(png_ptr, screen_gamma, image_gamma);
+ else
+ png_set_gamma(png_ptr, screen_gamma, 0.45455);
+ }
+
+#ifdef PNG_READ_QUANTIZE_SUPPORTED
+ /* Quantize RGB files down to 8-bit palette or reduce palettes
+ * to the number of colors available on your screen.
+ */
+ if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
+ {
+ int num_palette;
+ png_colorp palette;
+
+ /* This reduces the image to the application supplied palette */
+ if (/* We have our own palette */)
+ {
+ /* An array of colors to which the image should be quantized */
+ png_color std_color_cube[MAX_SCREEN_COLORS];
+
+ png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
+ MAX_SCREEN_COLORS, NULL, 0);
+ }
+ /* This reduces the image to the palette supplied in the file */
+ else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0)
+ {
+ png_uint_16p histogram = NULL;
+
+ png_get_hIST(png_ptr, info_ptr, &histogram);
+
+ png_set_quantize(png_ptr, palette, num_palette,
+ max_screen_colors, histogram, 0);
+ }
+ }
+#endif /* READ_QUANTIZE */
+
+ /* Invert monochrome files to have 0 as white and 1 as black */
+ png_set_invert_mono(png_ptr);
+
+ /* If you want to shift the pixel values from the range [0,255] or
+ * [0,65535] to the original [0,7] or [0,31], or whatever range the
+ * colors were originally in:
+ */
+ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0)
+ {
+ png_color_8p sig_bit_p;
+
+ png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
+ png_set_shift(png_ptr, sig_bit_p);
+ }
+
+ /* Flip the RGB pixels to BGR (or RGBA to BGRA) */
+ if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
+ png_set_bgr(png_ptr);
+
+ /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
+ png_set_swap_alpha(png_ptr);
+
+ /* Swap bytes of 16-bit files to least significant byte first */
+ png_set_swap(png_ptr);
+
+ /* Add filler (or alpha) byte (before/after each RGB triplet) */
+ png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER);
+
+#ifdef PNG_READ_INTERLACING_SUPPORTED
+ /* Turn on interlace handling. REQUIRED if you are not using
+ * png_read_image(). To see how to handle interlacing passes,
+ * see the png_read_row() method below:
+ */
+ number_passes = png_set_interlace_handling(png_ptr);
+#else /* !READ_INTERLACING */
+ number_passes = 1;
+#endif /* READ_INTERLACING */
+
+
+ /* Optional call to gamma correct and add the background to the palette
+ * and update info structure. REQUIRED if you are expecting libpng to
+ * update the palette for you (ie you selected such a transform above).
+ */
+ png_read_update_info(png_ptr, info_ptr);
+
+ /* Allocate the memory to hold the image using the fields of info_ptr. */
+
+ /* The easiest way to read the image: */
+ png_bytep row_pointers[height];
+
+ /* Clear the pointer array */
+ for (row = 0; row < height; row++)
+ row_pointers[row] = NULL;
+
+ for (row = 0; row < height; row++)
+ row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
+ info_ptr));
+
+ /* Now it's time to read the image. One of these methods is REQUIRED */
+#ifdef entire /* Read the entire image in one go */
+ png_read_image(png_ptr, row_pointers);
+
+#else no_entire /* Read the image one or more scanlines at a time */
+ /* The other way to read images - deal with interlacing: */
+
+ for (pass = 0; pass < number_passes; pass++)
+ {
+#ifdef single /* Read the image a single row at a time */
+ for (y = 0; y < height; y++)
+ {
+ png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
+ }
+
+#else no_single /* Read the image several rows at a time */
+ for (y = 0; y < height; y += number_of_rows)
+ {
+#ifdef sparkle /* Read the image using the "sparkle" effect. */
+ png_read_rows(png_ptr, &row_pointers[y], NULL,
+ number_of_rows);
+#else no_sparkle /* Read the image using the "rectangle" effect */
+ png_read_rows(png_ptr, NULL, &row_pointers[y],
+ number_of_rows);
+#endif no_sparkle /* Use only one of these two methods */
+ }
+
+ /* If you want to display the image after every pass, do so here */
+#endif no_single /* Use only one of these two methods */
+ }
+#endif no_entire /* Use only one of these two methods */
+
+ /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */
+ png_read_end(png_ptr, info_ptr);
+#endif hilevel
+
+ /* At this point you have read the entire image */
+
+ /* Clean up after the read, and free any memory allocated - REQUIRED */
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+
+ /* Close the file */
+ fclose(fp);
+
+ /* That's it */
+ return (OK);
+}
+
+/* Progressively read a file */
+
+int
+initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
+{
+ /* Create and initialize the png_struct with the desired error handler
+ * functions. If you want to use the default stderr and longjump method,
+ * you can supply NULL for the last three parameters. We also check that
+ * the library version is compatible in case we are using dynamically
+ * linked libraries.
+ */
+ *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
+ png_voidp user_error_ptr, user_error_fn, user_warning_fn);
+
+ if (*png_ptr == NULL)
+ {
+ *info_ptr = NULL;
+ return (ERROR);
+ }
+
+ *info_ptr = png_create_info_struct(png_ptr);
+
+ if (*info_ptr == NULL)
+ {
+ png_destroy_read_struct(png_ptr, info_ptr, NULL);
+ return (ERROR);
+ }
+
+ if (setjmp(png_jmpbuf((*png_ptr))))
+ {
+ png_destroy_read_struct(png_ptr, info_ptr, NULL);
+ return (ERROR);
+ }
+
+ /* This one's new. You will need to provide all three
+ * function callbacks, even if you aren't using them all.
+ * If you aren't using all functions, you can specify NULL
+ * parameters. Even when all three functions are NULL,
+ * you need to call png_set_progressive_read_fn().
+ * These functions shouldn't be dependent on global or
+ * static variables if you are decoding several images
+ * simultaneously. You should store stream specific data
+ * in a separate struct, given as the second parameter,
+ * and retrieve the pointer from inside the callbacks using
+ * the function png_get_progressive_ptr(png_ptr).
+ */
+ png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
+ info_callback, row_callback, end_callback);
+
+ return (OK);
+}
+
+int
+process_data(png_structp *png_ptr, png_infop *info_ptr,
+ png_bytep buffer, png_uint_32 length)
+{
+ if (setjmp(png_jmpbuf((*png_ptr))))
+ {
+ /* Free the png_ptr and info_ptr memory on error */
+ png_destroy_read_struct(png_ptr, info_ptr, NULL);
+ return (ERROR);
+ }
+
+ /* This one's new also. Simply give it chunks of data as
+ * they arrive from the data stream (in order, of course).
+ * On segmented machines, don't give it any more than 64K.
+ * The library seems to run fine with sizes of 4K, although
+ * you can give it much less if necessary (I assume you can
+ * give it chunks of 1 byte, but I haven't tried with less
+ * than 256 bytes yet). When this function returns, you may
+ * want to display any rows that were generated in the row
+ * callback, if you aren't already displaying them there.
+ */
+ png_process_data(*png_ptr, *info_ptr, buffer, length);
+ return (OK);
+}
+
+info_callback(png_structp png_ptr, png_infop info)
+{
+ /* Do any setup here, including setting any of the transformations
+ * mentioned in the Reading PNG files section. For now, you _must_
+ * call either png_start_read_image() or png_read_update_info()
+ * after all the transformations are set (even if you don't set
+ * any). You may start getting rows before png_process_data()
+ * returns, so this is your last chance to prepare for that.
+ */
+}
+
+row_callback(png_structp png_ptr, png_bytep new_row,
+ png_uint_32 row_num, int pass)
+{
+ /*
+ * This function is called for every row in the image. If the
+ * image is interlaced, and you turned on the interlace handler,
+ * this function will be called for every row in every pass.
+ *
+ * In this function you will receive a pointer to new row data from
+ * libpng called new_row that is to replace a corresponding row (of
+ * the same data format) in a buffer allocated by your application.
+ *
+ * The new row data pointer "new_row" may be NULL, indicating there is
+ * no new data to be replaced (in cases of interlace loading).
+ *
+ * If new_row is not NULL then you need to call
+ * png_progressive_combine_row() to replace the corresponding row as
+ * shown below:
+ */
+
+ /* Get pointer to corresponding row in our
+ * PNG read buffer.
+ */
+ png_bytep old_row = ((png_bytep *)our_data)[row_num];
+
+#ifdef PNG_READ_INTERLACING_SUPPORTED
+ /* If both rows are allocated then copy the new row
+ * data to the corresponding row data.
+ */
+ if ((old_row != NULL) && (new_row != NULL))
+ png_progressive_combine_row(png_ptr, old_row, new_row);
+
+ /*
+ * The rows and passes are called in order, so you don't really
+ * need the row_num and pass, but I'm supplying them because it
+ * may make your life easier.
+ *
+ * For the non-NULL rows of interlaced images, you must call
+ * png_progressive_combine_row() passing in the new row and the
+ * old row, as demonstrated above. You can call this function for
+ * NULL rows (it will just return) and for non-interlaced images
+ * (it just does the memcpy for you) if it will make the code
+ * easier. Thus, you can just do this for all cases:
+ */
+
+ png_progressive_combine_row(png_ptr, old_row, new_row);
+
+ /* where old_row is what was displayed for previous rows. Note
+ * that the first pass (pass == 0 really) will completely cover
+ * the old row, so the rows do not have to be initialized. After
+ * the first pass (and only for interlaced images), you will have
+ * to pass the current row as new_row, and the function will combine
+ * the old row and the new row.
+ */
+#endif /* READ_INTERLACING */
+}
+
+end_callback(png_structp png_ptr, png_infop info)
+{
+ /* This function is called when the whole image has been read,
+ * including any chunks after the image (up to and including
+ * the IEND). You will usually have the same info chunk as you
+ * had in the header, although some data may have been added
+ * to the comments and time fields.
+ *
+ * Most people won't do much here, perhaps setting a flag that
+ * marks the image as finished.
+ */
+}
+
+/* Write a png file */
+void write_png(char *file_name /* , ... other image information ... */)
+{
+ FILE *fp;
+ png_structp png_ptr;
+ png_infop info_ptr;
+ png_colorp palette;
+
+ /* Open the file */
+ fp = fopen(file_name, "wb");
+ if (fp == NULL)
+ return (ERROR);
+
+ /* Create and initialize the png_struct with the desired error handler
+ * functions. If you want to use the default stderr and longjump method,
+ * you can supply NULL for the last three parameters. We also check that
+ * the library version is compatible with the one used at compile time,
+ * in case we are using dynamically linked libraries. REQUIRED.
+ */
+ png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
+ png_voidp user_error_ptr, user_error_fn, user_warning_fn);
+
+ if (png_ptr == NULL)
+ {
+ fclose(fp);
+ return (ERROR);
+ }
+
+ /* Allocate/initialize the image information data. REQUIRED */
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL)
+ {
+ fclose(fp);
+ png_destroy_write_struct(&png_ptr, NULL);
+ return (ERROR);
+ }
+
+ /* Set error handling. REQUIRED if you aren't supplying your own
+ * error handling functions in the png_create_write_struct() call.
+ */
+ if (setjmp(png_jmpbuf(png_ptr)))
+ {
+ /* If we get here, we had a problem writing the file */
+ fclose(fp);
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+ return (ERROR);
+ }
+
+ /* One of the following I/O initialization functions is REQUIRED */
+
+#ifdef streams /* I/O initialization method 1 */
+ /* Set up the output control if you are using standard C streams */
+ png_init_io(png_ptr, fp);
+
+#else no_streams /* I/O initialization method 2 */
+ /* If you are using replacement write functions, instead of calling
+ * png_init_io() here you would call
+ */
+ png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
+ user_IO_flush_function);
+ /* where user_io_ptr is a structure you want available to the callbacks */
+#endif no_streams /* Only use one initialization method */
+
+#ifdef hilevel
+ /* This is the easy way. Use it if you already have all the
+ * image info living in the structure. You could "|" many
+ * PNG_TRANSFORM flags into the png_transforms integer here.
+ */
+ png_write_png(png_ptr, info_ptr, png_transforms, NULL);
+
+#else
+ /* This is the hard way */
+
+ /* Set the image information here. Width and height are up to 2^31,
+ * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on
+ * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
+ * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
+ * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or
+ * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
+ * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED
+ */
+ png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
+ PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
+
+ /* Set the palette if there is one. REQUIRED for indexed-color images */
+ palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
+ * (sizeof (png_color)));
+ /* ... Set palette colors ... */
+ png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
+ /* You must not free palette here, because png_set_PLTE only makes a link to
+ * the palette that you malloced. Wait until you are about to destroy
+ * the png structure.
+ */
+
+ /* Optional significant bit (sBIT) chunk */
+ png_color_8 sig_bit;
+
+ /* If we are dealing with a grayscale image then */
+ sig_bit.gray = true_bit_depth;
+
+ /* Otherwise, if we are dealing with a color image then */
+ sig_bit.red = true_red_bit_depth;
+ sig_bit.green = true_green_bit_depth;
+ sig_bit.blue = true_blue_bit_depth;
+
+ /* If the image has an alpha channel then */
+ sig_bit.alpha = true_alpha_bit_depth;
+
+ png_set_sBIT(png_ptr, info_ptr, &sig_bit);
+
+
+ /* Optional gamma chunk is strongly suggested if you have any guess
+ * as to the correct gamma of the image.
+ */
+ png_set_gAMA(png_ptr, info_ptr, gamma);
+
+ /* Optionally write comments into the image */
+ {
+ png_text text_ptr[3];
+
+ char key0[]="Title";
+ char text0[]="Mona Lisa";
+ text_ptr[0].key = key0;
+ text_ptr[0].text = text0;
+ text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
+ text_ptr[0].itxt_length = 0;
+ text_ptr[0].lang = NULL;
+ text_ptr[0].lang_key = NULL;
+
+ char key1[]="Author";
+ char text1[]="Leonardo DaVinci";
+ text_ptr[1].key = key1;
+ text_ptr[1].text = text1;
+ text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
+ text_ptr[1].itxt_length = 0;
+ text_ptr[1].lang = NULL;
+ text_ptr[1].lang_key = NULL;
+
+ char key2[]="Description";
+ char text2[]="<long text>";
+ text_ptr[2].key = key2;
+ text_ptr[2].text = text2;
+ text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
+ text_ptr[2].itxt_length = 0;
+ text_ptr[2].lang = NULL;
+ text_ptr[2].lang_key = NULL;
+
+ png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
+ }
+
+ /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */
+
+ /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored
+ * on read and, if your application chooses to write them, they must
+ * be written in accordance with the sRGB profile
+ */
+
+ /* Write the file header information. REQUIRED */
+ png_write_info(png_ptr, info_ptr);
+
+ /* If you want, you can write the info in two steps, in case you need to
+ * write your private chunk ahead of PLTE:
+ *
+ * png_write_info_before_PLTE(write_ptr, write_info_ptr);
+ * write_my_chunk();
+ * png_write_info(png_ptr, info_ptr);
+ *
+ * However, given the level of known- and unknown-chunk support in 1.2.0
+ * and up, this should no longer be necessary.
+ */
+
+ /* Once we write out the header, the compression type on the text
+ * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
+ * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
+ * at the end.
+ */
+
+ /* Set up the transformations you want. Note that these are
+ * all optional. Only call them if you want them.
+ */
+
+ /* Invert monochrome pixels */
+ png_set_invert_mono(png_ptr);
+
+ /* Shift the pixels up to a legal bit depth and fill in
+ * as appropriate to correctly scale the image.
+ */
+ png_set_shift(png_ptr, &sig_bit);
+
+ /* Pack pixels into bytes */
+ png_set_packing(png_ptr);
+
+ /* Swap location of alpha bytes from ARGB to RGBA */
+ png_set_swap_alpha(png_ptr);
+
+ /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
+ * RGB (4 channels -> 3 channels). The second parameter is not used.
+ */
+ png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
+
+ /* Flip BGR pixels to RGB */
+ png_set_bgr(png_ptr);
+
+ /* Swap bytes of 16-bit files to most significant byte first */
+ png_set_swap(png_ptr);
+
+ /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats */
+ png_set_packswap(png_ptr);
+
+ /* Turn on interlace handling if you are not using png_write_image() */
+ if (interlacing != 0)
+ number_passes = png_set_interlace_handling(png_ptr);
+
+ else
+ number_passes = 1;
+
+ /* The easiest way to write the image (you may have a different memory
+ * layout, however, so choose what fits your needs best). You need to
+ * use the first method if you aren't handling interlacing yourself.
+ */
+ png_uint_32 k, height, width;
+
+ /* In this example, "image" is a one-dimensional array of bytes */
+
+ /* Guard against integer overflow */
+ if (height > PNG_SIZE_MAX/(width*bytes_per_pixel)) {
+ png_error(png_ptr, "Image_data buffer would be too large");
+ }
+ png_byte image[height*width*bytes_per_pixel];
+
+ png_bytep row_pointers[height];
+
+ if (height > PNG_UINT_32_MAX/(sizeof (png_bytep)))
+ png_error (png_ptr, "Image is too tall to process in memory");
+
+ /* Set up pointers into your "image" byte array */
+ for (k = 0; k < height; k++)
+ row_pointers[k] = image + k*width*bytes_per_pixel;
+
+ /* One of the following output methods is REQUIRED */
+
+#ifdef entire /* Write out the entire image data in one call */
+ png_write_image(png_ptr, row_pointers);
+
+ /* The other way to write the image - deal with interlacing */
+
+#else no_entire /* Write out the image data by one or more scanlines */
+
+ /* The number of passes is either 1 for non-interlaced images,
+ * or 7 for interlaced images.
+ */
+ for (pass = 0; pass < number_passes; pass++)
+ {
+ /* Write a few rows at a time. */
+ png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
+
+ /* If you are only writing one row at a time, this works */
+ for (y = 0; y < height; y++)
+ png_write_rows(png_ptr, &row_pointers[y], 1);
+ }
+#endif no_entire /* Use only one output method */
+
+ /* You can write optional chunks like tEXt, zTXt, and tIME at the end
+ * as well. Shouldn't be necessary in 1.2.0 and up as all the public
+ * chunks are supported and you can use png_set_unknown_chunks() to
+ * register unknown chunks into the info structure to be written out.
+ */
+
+ /* It is REQUIRED to call this to finish writing the rest of the file */
+ png_write_end(png_ptr, info_ptr);
+#endif hilevel
+
+ /* If you png_malloced a palette, free it here (don't free info_ptr->palette,
+ * as recommended in versions 1.0.5m and earlier of this example; if
+ * libpng mallocs info_ptr->palette, libpng will free it). If you
+ * allocated it with malloc() instead of png_malloc(), use free() instead
+ * of png_free().
+ */
+ png_free(png_ptr, palette);
+ palette = NULL;
+
+ /* Similarly, if you png_malloced any data that you passed in with
+ * png_set_something(), such as a hist or trans array, free it here,
+ * when you can be sure that libpng is through with it.
+ */
+ png_free(png_ptr, trans);
+ trans = NULL;
+ /* Whenever you use png_free() it is a good idea to set the pointer to
+ * NULL in case your application inadvertently tries to png_free() it
+ * again. When png_free() sees a NULL it returns without action, thus
+ * avoiding the double-free security problem.
+ */
+
+ /* Clean up after the write, and free any memory allocated */
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+
+ /* Close the file */
+ fclose(fp);
+
+ /* That's it */
+ return (OK);
+}
+
+#endif /* if 0 */