# Copyright 1999-2006 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-strategy/freeciv/freeciv-2.0.8.ebuild,v 1.9 2006/07/13 04:50:21 mr_bones_ Exp $ inherit games MY_P=${PN}-${PV/_/-} DESCRIPTION="multiplayer strategy game (Civilization Clone)" HOMEPAGE="http://www.freeciv.org/" SRC_URI="ftp://ftp.freeciv.org/pub/freeciv/stable/${MY_P}.tar.bz2 !dedicated? ( alsa? ( http://www.freeciv.org/ftp/contrib/sounds/sets/stdsounds3.tar.gz ) esd? ( http://www.freeciv.org/ftp/contrib/sounds/sets/stdsounds3.tar.gz ) sdl? ( http://www.freeciv.org/ftp/contrib/sounds/sets/stdsounds3.tar.gz ) )" LICENSE="GPL-2" SLOT="0" KEYWORDS="alpha amd64 ~mips ppc sparc x86" IUSE="alsa dedicated esd gtk nls readline sdl Xaw3d" RDEPEND="sys-libs/zlib readline? ( sys-libs/readline ) !dedicated? ( gtk? ( >=x11-libs/gtk+-2.0.0 >=dev-libs/glib-2.0.0 >=dev-libs/atk-1.0.3 >=x11-libs/pango-1.0.5 ) !gtk? ( Xaw3d? ( x11-libs/Xaw3d ) !Xaw3d? ( || ( x11-libs/libXaw virtual/x11 ) ) || ( ( x11-libs/libX11 x11-libs/libICE x11-libs/libSM x11-libs/libXt x11-libs/libXext x11-libs/libXmu x11-libs/libXpm ) virtual/x11 ) ) alsa? ( >=media-libs/alsa-lib-1.0 >=media-libs/audiofile-0.2 ) esd? ( >=media-sound/esound-0.2 ) sdl? ( >=media-libs/sdl-mixer-1.2 >=media-libs/libsdl-1.2 ) )" DEPEND="${RDEPEND} nls? ( sys-devel/gettext ) || ( ( x11-proto/xextproto ) virtual/x11 )" S=${WORKDIR}/${MY_P} pkg_setup() { games_pkg_setup if ! use dedicated ; then if use gtk ; then einfo "The Freeciv Client will be built with the GTK+-2 toolkit" elif use Xaw3d ; then einfo "The Freeciv Client will be built with the Xaw3d toolkit" else einfo "The Freeciv Client will be built with the Xaw toolkit" fi if ! use esd && ! use alsa && ! use sdl ; then ewarn ewarn "To enable sound support in civclient, you must enable" ewarn "at least one of this USE flags: alsa, esd, sdl" ewarn fi fi } src_unpack() { unpack ${A} cd "${S}" # install locales in /usr/share/locale sed -i \ -e 's:^\(localedir = \).*:\1/usr/share/locale:' \ intl/Makefile.in po/Makefile.in.in \ || die "sed failed" sed -i \ -e '/^#define LOCALEDIR/s:".*":"/usr/share/locale":' \ configure \ || die "sed failed" # change .desktop icon to the freeciv icon rather than the gnome globe sed -i \ -e 's:^\(Icon=\).*:\1freeciv.png:' \ bootstrap/freeciv.desktop.in \ || die "sed failed" # change .desktop category so it is not gnome specific sed -i \ -e 's:^\(Categories=GNOME;Application;Game;Strategy;\):Categories=Application;Game;StrategyGame;:' \ bootstrap/freeciv.desktop.in \ || die "sed failed" # install the .desktop in /usr/share/applications sed -i \ -e 's:^\(desktopfiledir = \).*:\1/usr/share/applications:' \ client/Makefile.in \ || die "sed failed" # remove civclient manpage if dedicated server if use dedicated ; then sed -i \ -e '/man_MANS = /s:civclient.6::' \ doc/man/Makefile.in \ || die "sed failed" fi } src_compile() { local mysoundconf local myclient if use dedicated ; then mysoundconf="--disable-alsa --disable-esd --disable-sdl-mixer" myclient="no" else myclient="xaw" use Xaw3d && myclient="xaw3d" if use gtk ; then myclient="gtk-2.0" fi #FIXME --enable-{alsa,esd,sdl-mixer} actually disable them... #FIXME ==> use --disable-* only, and autodetect to enable. use alsa || mysoundconf="${mysoundconf} --disable-alsa" use esd || mysoundconf="${mysoundconf} --disable-esd" use sdl || mysoundconf="${mysoundconf} --disable-sdl-mixer" fi egamesconf \ --disable-dependency-tracking \ --with-zlib \ $(use_enable nls) \ $(use_with readline) \ --enable-client=${myclient} \ ${mysoundconf} \ || die "egamesconf failed" emake || die "emake failed" } src_install() { make DESTDIR="${D}" install || die "make install failed" if ! use dedicated ; then # Install the app-defaults if Xaw/Xaw3d toolkit if ! use gtk ; then insinto /etc/X11/app-defaults doins data/Freeciv || die "doins failed" fi # Install sounds if at least one sound plugin was built if use alsa || use esd || use sdl ; then cp -R ../data/stdsounds* "${D}${GAMES_DATADIR}/${PN}" \ || die "failed to install sounds" fi # Create and install the html manual. It can't be done for dedicated # servers, because the 'civmanual' tool is then not built. Also # delete civmanual from the GAMES_BINDIR, because it's then useless. # Note: to have it localized, it should be ran from _postinst, or # something like that, but then it's a PITA to avoid orphan files... ./manual/civmanual || die "civmanual failed" dohtml manual*.html || die "dohtml failed" rm -f "${D}/${GAMES_BINDIR}/civmanual" fi dodoc ChangeLog NEWS \ doc/{BUGS,CodingStyle,HACKING,HOWTOPLAY,PEOPLE,README*,TODO} doicon "${FILESDIR}/${PN}.png" prepgamesdirs }