# ChangeLog for games-rpg/eternal-lands # Copyright 1999-2007 Gentoo Foundation; Distributed under the GPL v2 # $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/ChangeLog,v 1.32 2007/01/06 12:39:44 uberlord Exp $ *eternal-lands-1.3.3 (06 Jan 2007) 06 Jan 2007; Roy Marples +eternal-lands-1.3.3.ebuild: New release, #159336. 06 Dec 2006; Chris Gianelloni eternal-lands-1.3.2-r1.ebuild: Removing specific version of openal since the older CVS snapshot versions have been removed from the tree for some time now. 06 Dec 2006; Chris Gianelloni eternal-lands-1.3.2-r1.ebuild: Remove old virtual/x11 dependency. 26 Oct 2006; Roy Marples eternal-lands-1.3.2-r1.ebuild: Added x86-fbsd keyword. 19 Oct 2006; Roy Marples eternal-lands-1.3.2-r1.ebuild: Fixed cal3d deps to exclude that silly snapshot, #150453. 13 Oct 2006; Roy Marples eternal-lands-1.3.2-r1.ebuild: Now works on x86-fbsd, but need bugs #142509 and #151224 fixed before we can keywork. Server updated to game.eternal-lands.com too. *eternal-lands-1.3.2-r1 (05 Sep 2006) 05 Sep 2006; Roy Marples +eternal-lands-1.3.2-r1.ebuild: NEW_WEATHER is broken, don't use it. Install shaders. *eternal-lands-1.3.2 (03 Sep 2006) 03 Sep 2006; Roy Marples +files/eternal-lands-1.3.2-shader.patch, +eternal-lands-1.3.2.ebuild: Version bump, #146023 thanks to Daniel Nilsson. *eternal-lands-1.3.0-r2 (23 Jul 2006) 23 Jul 2006; Roy Marples +files/eternal-lands-1.3.0-font.patch, +files/eternal-lands-1.3.0-openal.patch, +eternal-lands-1.3.0-r2.ebuild: Added patches to fix fonts and clean compile against all portage OpenAL versions. 21 Jul 2006; Michael Sterrett eternal-lands-1.3.0-r1.ebuild: seems it works with newer cal3d (bug #141317) *eternal-lands-1.3.0-r1 (06 Jul 2006) 06 Jul 2006; Roy Marples +files/eternal-lands-1.3.0-counters.patch, +eternal-lands-1.3.0-r1.ebuild: Added a patch to make the new counters actually work. 06 Jul 2006; Roy Marples eternal-lands-1.3.0.ebuild: Stop compiling with -DFONTS_FIX as it appears to be a bit wonky. 05 Jul 2006; Roy Marples eternal-lands-1.3.0.ebuild: Added warning about new Auto Update feature causing client to suddenly exit. This is a design feature, so go bug the game designers! *eternal-lands-1.3.0 (04 Jul 2006) 04 Jul 2006; Roy Marples +files/eternal-lands-1.3.0-update-createdir.patch, +eternal-lands-1.3.0.ebuild: Version bump. *eternal-lands-1.2.0_p1-r4 (03 Jul 2006) 03 Jul 2006; Roy Marples +files/eternal-lands-1.2.0-update-createdir.patch, +eternal-lands-1.2.0_p1-r4.ebuild: Add a patch to create the directories required for files being auto-updated if they do not exist. *eternal-lands-1.2.0_p1-r3 (21 May 2006) 21 May 2006; Roy Marples +eternal-lands-1.2.0_p1-r3.ebuild: Only install xml files in the books folder, #133661. *eternal-lands-1.2.0_p1-r2 (11 May 2006) 11 May 2006; Chris Gianelloni +eternal-lands-1.2.0_p1-r2.ebuild: Added a new revision to work with the split openal/freealut. Closing bug #110709. 28 Apr 2006; Alec Warner Manifest: Fixing SHA256 digest, pass five 17 Apr 2006; Chris Gianelloni eternal-lands-1.2.0_p1-r1.ebuild: Dependency update: media-libs/alut -> media-libs/freealut. 17 Apr 2006; Chris Gianelloni eternal-lands-1.2.0_p1.ebuild: Dependency update: media-libs/alut -> media-libs/freealut. 20 Mar 2006; Chris Gianelloni eternal-lands-1.2.0_p1-r1.ebuild: Added eutils to inherit line. *eternal-lands-1.2.0_p1-r1 (08 Mar 2006) 08 Mar 2006; Roy Marples +files/eternal-lands-1.2.0-vertex-array.patch, +eternal-lands-1.2.0_p1-r1.ebuild: Added a patch written by me that enables the use of compiled vertex arrays as an in-game toggle. Some cards - appears to be IGP style chipsets using the xorg driver - don't display in-game graphics correctly and this patch is an interim fix until EL or X works 100%. This patch has been approved by 'Entropy' for use on the EL main server. 15 Feb 2006; Roy Marples eternal-lands-1.2.0_p1.ebuild: Fixed X11 modular deps. 14 Feb 2006; Roy Marples eternal-lands-1.2.0_p1.ebuild: Changed elc SRC_URI to use a gentoo mirror, #122433 as the EL devs still haven't released a new source tarball. 13 Feb 2006; Roy Marples -eternal-lands-1.1.2.ebuild, +eternal-lands-1.2.0_p1.ebuild: New version. This is just the elc client now - the artwork and music have been split off into eternal-lands-data. 28 Oct 2005; Chris Gianelloni eternal-lands-1.0.1.ebuild, eternal-lands-1.1.2.ebuild: Since this won't work with the newer openal, I need to make it a blocker. Closing bug #110709. 25 Oct 2005; Chris Gianelloni eternal-lands-1.0.1.ebuild, eternal-lands-1.1.2.ebuild: Made openal dependency work for both older openal and newer with split alut. Closing bug #110392. *eternal-lands-1.1.2 (24 Oct 2005) 24 Oct 2005; Michael Sterrett +eternal-lands-1.1.2.ebuild: version bump *eternal-lands-1.0.1 (28 Jan 2005) 28 Jan 2005; Michael Sterrett +eternal-lands-1.0.1.ebuild: version bump - ebuild submitted by Bjørn Mogense via bug #79501 29 Nov 2004; Mike Doty eternal-lands-1.0.0.ebuild: ~amd64 keyword added 27 Aug 2004; Michael Sterrett eternal-lands-1.0.0.ebuild: unpack in src_unpack; use games.eclass functions; tidy *eternal-lands-1.0.0 (17 Aug 2004) 17 Aug 2004; Joel Martin +eternal-lands-1.0.0.ebuild: Initial creation of ebuild