# Copyright 1999-2005 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ut2004-3355-r1.ebuild,v 1.2 2005/06/24 13:27:38 wolf31o2 Exp $ inherit games MY_P="${PN}-lnxpatch${PV}.tar.bz2" DESCRIPTION="Unreal Tournament 2004 - Editor's Choice Edition" HOMEPAGE="http://www.unrealtournament2004.com/" SRC_URI="mirror://3dgamers/pub/3dgamers/games/unrealtourn2k4/${MY_P} http://speculum.twistedgamer.com/pub/0day.icculus.org/${PN}/${MY_P} http://icculus.org/~icculus/tmp/${PN}-lnx-amd64-05282005.tar.bz2" LICENSE="ut2003" SLOT="0" KEYWORDS="amd64" RESTRICT="nostrip nomirror" IUSE="opengl dedicated" RDEPEND="games-fps/ut2004-data games-fps/ut2004-bonuspack-ece opengl? ( virtual/opengl ) dedicated? ( app-misc/screen )" S=${WORKDIR}/UT2004-Patch dir=${GAMES_PREFIX_OPT}/${PN} Ddir=${D}/${dir} pkg_setup() { check_license || die "License check failed" games_pkg_setup } src_install() { # moving patched binary into proper location mv -f ${WORKDIR}/ut2004-bin-linux-amd64 ${S}/System # Installing patch files for p in {Animations,Help,Speech,System,Textures,Web} do dodir ${dir}/${p} cp -r ${S}/${p}/* ${Ddir}/${p} \ || die "copying ${p} from patch" done use amd64 && rm ${Ddir}/System/u{cc,t2004}-bin \ && mv ${Ddir}/System/ucc-bin-linux-amd64 ${Ddir}/System/ucc-bin \ && mv ${Ddir}/System/ut2004-bin-linux-amd64 ${Ddir}/System/ut2004-bin \ && chmod ug+x ${Ddir}/System/ucc-bin ${Ddir}/System/ut2004-bin use x86 && rm ${Ddir}/System/ucc-bin-linux-amd64 \ ${Ddir}/System/ut2004-bin-linux-amd64 # creating .manifest files insinto ${dir}/.manifest doins ${FILESDIR}/${PN}.xml # creating .loki/installed links mkdir -p ${D}/root/.loki/installed dosym ${dir}/.manifest/${PN}.xml ${ROOT}/root/.loki/installed/${PN}.xml games_make_wrapper ut2004 ./ut2004 ${dir} prepgamesdirs make_desktop_entry ut2004 "Unreal Tournament 2004" ut2004.xpm } pkg_postinst() { games_pkg_postinst # here is where we check for the existence of a cdkey... # if we don't find one, we ask the user for it if [ -f ${dir}/System/cdkey ]; then einfo "A cdkey file is already present in ${dir}/System" else ewarn "You MUST run this before playing the game:" ewarn "ebuild /var/db/pkg/${CATEGORY}/${PF}/${PF}.ebuild config" ewarn "That way you can [re]enter your cdkey." fi echo einfo "To play the game run:" einfo " ut2004" echo } pkg_postrm() { ewarn "This package leaves a cdkey file in ${dir}/System that you need" ewarn "to remove to completely get rid of this game's files." } pkg_config() { ewarn "Your CD key is NOT checked for validity here." ewarn " Make sure you type it in correctly." eerror "If you CTRL+C out of this, the game will not run!" echo einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX" while true ; do einfo "Please enter your CD key:" read CDKEY1 einfo "Please re-enter your CD key:" read CDKEY2 if [ "$CDKEY1" == "" ] ; then echo "You entered a blank CD key. Try again." else if [ "$CDKEY1" == "$CDKEY2" ] ; then echo "$CDKEY1" | tr a-z A-Z > ${dir}/System/cdkey einfo "Thank you!" break else eerror "Your CD key entries do not match. Try again." fi fi done }