# Copyright 1999-2011 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/quake3-9999.ebuild,v 1.22 2011/05/16 15:09:32 mr_bones_ Exp $ # quake3-9999 -> latest svn # quake3-9999.REV -> use svn REV # quake3-VER_alphaREV -> svn snapshot REV for version VER # quake3-VER -> normal quake release EAPI=2 inherit eutils flag-o-matic games toolchain-funcs [[ "${PV}" == 9999* ]] && inherit subversion MY_PN="ioquake3" MY_PV="${PV}" MY_P="${MY_PN}-${MY_PV}" DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter" HOMEPAGE="http://ioquake3.org/" [[ "${PV}" != 9999* ]] && SRC_URI="http://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2" ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk" LICENSE="GPL-2" SLOT="0" KEYWORDS="" # "smp" is omitted, because currently it does not work. IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble" UIDEPEND="virtual/opengl media-libs/libsdl[audio,video,joystick,X,opengl] virtual/jpeg openal? ( media-libs/openal ) vorbis? ( media-libs/libogg media-libs/libvorbis ) voice? ( media-libs/speex ) curl? ( net-misc/curl )" DEPEND="opengl? ( ${UIDEPEND} ) !dedicated? ( ${UIDEPEND} )" UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )" RDEPEND="${DEPEND} opengl? ( ${UIRDEPEND} ) !dedicated? ( ${UIRDEPEND} ) games-fps/quake3-data teamarena? ( games-fps/quake3-teamarena )" if [[ "${PV}" == 9999* ]] ; then S="${WORKDIR}/trunk" else S="${WORKDIR}/${MY_P}" fi my_arch() { case "${ARCH}" in x86) echo "i386" ;; amd64) echo "x86_64" ;; *) tc-arch-kernel ;; esac } my_platform() { case "${ARCH}" in alpha|amd64|ppc|x86) echo "linux" ;; x86-fbsd) echo "freebsd" ;; esac } src_prepare() { if [[ "${PV}" == 9999* ]] ; then # Workaround for the version string subversion_wc_info ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn" fi } src_compile() { buildit() { use $1 && echo 1 || echo 0 ; } # This is the easiest way to pass CPPFLAGS to the build system, which # are otherwise ignored. append-flags ${CPPFLAGS} # OPTIMIZE is disabled in favor of CFLAGS. # # TODO: BUILD_CLIENT_SMP=$(buildit smp) emake \ ARCH="$(my_arch)" \ BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \ BUILD_GAME_QVM=0 \ BUILD_GAME_SO=0 \ BUILD_SERVER=$(buildit dedicated) \ DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ FULLBINEXT="" \ GENERATE_DEPENDENCIES=0 \ OPTIMIZE="" \ PLATFORM="$(my_platform)" \ USE_CODEC_VORBIS=$(buildit vorbis) \ USE_CURL=$(buildit curl) \ USE_CURL_DLOPEN=0 \ USE_INTERNAL_JPEG=0 \ USE_INTERNAL_SPEEX=0 \ USE_INTERNAL_ZLIB=0 \ USE_LOCAL_HEADERS=0 \ USE_MUMBLE=$(buildit mumble) \ USE_OPENAL=$(buildit openal) \ USE_OPENAL_DLOPEN=0 \ USE_VOIP=$(buildit voice) \ || die "emake failed" } src_install() { dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO || die if use voice ; then dodoc voip-readme.txt || die fi if use opengl || ! use dedicated ; then doicon misc/quake3.svg || die make_desktop_entry quake3 "Quake III Arena" #use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)" fi cd build/release-$(my_platform)-$(my_arch) || die local exe for exe in ioquake3 ioquake3-smp ioq3ded ; do if [[ -x ${exe} ]] ; then dogamesbin ${exe} || die "dogamesbin ${exe}" dosym ${exe} "${GAMES_BINDIR}/${exe/io}" || die "dosym ${exe}" fi done prepgamesdirs } pkg_postinst() { games_pkg_postinst ewarn "The source version of Quake III Arena will not work with PunkBuster." ewarn "If you need PB support, then use the games-fps/quake3-bin package." }