# Copyright 1999-2007 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild,v 1.4 2007/01/09 23:34:10 wolf31o2 Exp $ inherit eutils toolchain-funcs games MY_P="quake2-r${PV}" DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine" HOMEPAGE="http://icculus.org/quake2/" SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz qmax? ( http://icculus.org/quake2/files/maxpak.pak ) rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z ) xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )" LICENSE="GPL-2" SLOT="0" KEYWORDS="~alpha ~amd64 ~ppc ~sparc ~x86 ~x86-fbsd" IUSE="aalib alsa arts cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl svga X xatrix" UIDEPEND="aalib? ( media-libs/aalib ) alsa? ( media-libs/alsa-lib ) arts? ( kde-base/arts ) opengl? ( virtual/opengl ) svga? ( media-libs/svgalib ) sdl? ( media-libs/libsdl )" RDEPEND="${UIDEPEND} cdinstall? ( games-fps/quake2-data ) demo? ( games-fps/quake2-demodata )" DEPEND="${UIDEPEND} X? ( x11-proto/xproto x11-proto/xextproto x11-proto/xf86dgaproto x11-proto/xf86vidmodeproto ) rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) ) xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )" S=${WORKDIR}/${MY_P} pkg_setup() { games_pkg_setup local alert_user if ! use qmax && $( use opengl || use sdl ) ; then einfo "The 'qmax' graphical improvements are recommended." echo alert_user=y fi if ! use sdl ; then ewarn "The ALSA sound driver for this game is broken." ewarn "The 'sdl' USE flag is recommended instead." echo alert_user=y fi if [[ -n "${alert_user}" ]] ; then ebeep epause fi } src_unpack() { unpack ${MY_P}.tar.gz cd "${S}" sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile epatch "${FILESDIR}"/${P}-amd64.patch # make sure this is still needed in future versions epatch "${FILESDIR}"/${P}-gentoo-paths.patch # Now we deal with the silly rogue / xatrix addons ... this is ugly :/ ln -s $(which echo) "${T}"/more for g in rogue xatrix ; do use ${g} || continue mkdir -p "${S}"/src/${g} cd "${S}"/src/${g} local shar=${g}src320.shar unpack ${shar}.Z sed -i \ -e 's:^read ans:ans=yes :' ${shar} \ || die "sed ${shar} failed" echo ">>> Unpacking ${shar} to ${PWD}" env PATH=${T}:${PATH} unshar ${shar} || die "unpacking ${shar} failed" rm ${shar} done if use xatrix ; then epatch "${FILESDIR}/${P}"-gcc41.patch fi if use rogue ; then cd "${S}"/src epatch "${FILESDIR}"/0.16-rogue-nan.patch epatch "${FILESDIR}"/0.16-rogue-armor.patch fi } yesno() { for f in "$@" ; do if ! useq $f ; then echo NO return 1 fi done echo YES return 0 } src_compile() { # xatrix fails to build # rogue fails to build local libsuffix for BUILD_QMAX in YES NO ; do use qmax && [[ ${BUILD_QMAX} == "NO" ]] && continue [[ ${BUILD_QMAX} == "YES" ]] \ && libsuffix=-qmax \ || libsuffix= make clean || die "cleaning failed" emake -j1 build_release \ BUILD_SDLQUAKE2=$(yesno sdl) \ BUILD_SVGA=$(yesno svga) \ BUILD_X11=$(yesno X) \ BUILD_GLX=$(yesno opengl) \ BUILD_SDL=$(yesno sdl) \ BUILD_SDLGL=$(yesno sdl opengl) \ BUILD_CTFDLL=YES \ BUILD_XATRIX=$(yesno xatrix) \ BUILD_ROGUE=$(yesno rogue) \ BUILD_JOYSTICK=$(yesno joystick) \ BUILD_DEDICATED=$(yesno dedicated) \ BUILD_AA=$(yesno aalib) \ BUILD_QMAX=${BUILD_QMAX} \ HAVE_IPV6=$(yesno ipv6) \ BUILD_ARTS=$(yesno arts) \ BUILD_ALSA=$(yesno alsa) \ SDLDIR=/usr/lib \ DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \ DEFAULT_LIBDIR="${GAMES_LIBDIR}/${PN}${libsuffix}" \ OPT_CFLAGS="${CFLAGS}" \ CC="$(tc-getCC)" \ || die "make failed" # now we save the build dir ... except for the object files ... rm release*/*/*.o mv release* my-rel-${BUILD_QMAX} cd my-rel-${BUILD_QMAX} rm -rf ref_{gl,soft} ded game client ctf/*.o mkdir baseq2 mv game*.so baseq2/ cd .. done } src_install() { local q2dir=${GAMES_LIBDIR}/${PN} local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall # regular q2 files dodir "${q2dir}" cp -rf my-rel-NO/* "${D}/${q2dir}"/ dogamesbin "${D}/${q2dir}"/quake2 rm "${D}/${q2dir}"/quake2 use dedicated \ && dogamesbin "${D}/${q2dir}"/q2ded \ && rm "${D}/${q2dir}"/q2ded use sdl \ && dogamesbin "${D}/${q2dir}"/sdlquake2 \ && rm "${D}/${q2dir}"/sdlquake2 doicon "${FILESDIR}"/quake2.xpm make_desktop_entry quake2 "Quake 2" quake2.xpm # q2max files if use qmax ; then dodir "${q2maxdir}" cp -rf my-rel-YES/* "${D}/${q2maxdir}"/ newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax rm "${D}/${q2maxdir}"/{quake2,q2ded} use sdl \ && newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \ && rm "${D}/${q2maxdir}"/sdlquake2 insinto "${q2maxdir}"/baseq2 doins "${DISTDIR}"/maxpak.pak make_desktop_entry quake2-qmax Quake2-qmax quake2.xpm fi prepgamesdirs } pkg_postinst() { games_pkg_postinst elog "Go read /usr/share/doc/${PF}/README-postinstall.gz" elog "right now! It's important - This install is just the engine, you still need" elog "the data paks. Go read." if use demo && ! built_with_use "games-fps/quake2-demodata" symlink ; then ewarn "To play the Quake 2 demo," ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag." echo fi }