# Copyright 1999-2004 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/eclass/games-q3mod.eclass,v 1.36 2007/03/07 15:23:39 wolf31o2 Exp $ inherit games EXPORT_FUNCTIONS src_install pkg_postinst DESCRIPTION="Quake III - ${MOD_DESC}" SLOT="0" KEYWORDS="-* amd64 ~ppc x86" IUSE="dedicated" DEPEND="app-arch/unzip" RDEPEND="|| ( games-fps/quake3 games-fps/quake3-bin ) amd64? ( app-emulation/emul-linux-x86-baselibs ) dedicated? ( app-misc/screen )" S=${WORKDIR} games-q3mod_src_install() { [[ -z ${MOD_NAME} ]] && die "what is the name of this q3mod ?" local bdir=${GAMES_PREFIX_OPT}/quake3 local mdir=${bdir}/${MOD_NAME} MOD_BINS=${MOD_BINS:-${MOD_NAME}} if [[ -d ${MOD_NAME} ]] ; then dodir "${bdir}" mv ${MOD_NAME} "${D}/${bdir}/" fi if [[ -d baseq3 ]] ; then dodir "${bdir}" mv baseq3 "${D}/${bdir}/" fi if [[ ! -z $(ls "${S}"/* 2> /dev/null) ]] ; then dodir "${mdir}" mv "${S}"/* "${D}/${mdir}/" fi if use dedicated; then games-q3mod_make_q3ded_exec newgamesbin "${T}"/q3${MOD_NAME}-ded.bin q3${MOD_BINS}-ded fi games-q3mod_make_quake3_exec newgamesbin "${T}"/quake3-${MOD_NAME}.bin quake3-${MOD_BINS} if use dedicated; then games-q3mod_make_init.d newinitd "${T}"/q3${MOD_NAME}-ded.init.d q3${MOD_BINS}-ded games-q3mod_make_conf.d newconfd "${T}"/q3${MOD_NAME}-ded.conf.d q3${MOD_BINS}-ded fi dodir "${GAMES_SYSCONFDIR}"/quake3 dodir "${bdir}"/q3a-homedir dosym "${bdir}"/q3a-homedir "${GAMES_PREFIX}"/.q3a keepdir "${bdir}"/q3a-homedir prepgamesdirs chmod g+rw "${D}/${mdir}" "${D}/${bdir}"/q3a-homedir chmod -R g+rw "${D}/${GAMES_SYSCONFDIR}"/quake3 } games-q3mod_pkg_postinst() { local samplecfg=${FILESDIR}/server.cfg local realcfg=${GAMES_PREFIX_OPT}/quake3/${MOD_NAME}/server.cfg if [[ -e ${samplecfg} ]] && [[ ! -e ${realcfg} ]] ; then cp "${samplecfg}" "${realcfg}" fi einfo "To play this mod: quake3-${MOD_BINS}" use dedicated && \ einfo "To launch a dedicated server: q3${MOD_BINS}-ded" && \ einfo "To launch server at startup: /etc/init.d/q3${MOD_NAME}-ded" games_pkg_postinst } games-q3mod_make_q3ded_exec() { cat << EOF > "${T}"/q3${MOD_NAME}-ded.bin #!/bin/sh exec "${GAMES_BINDIR}"/q3ded-bin +set fs_game ${MOD_NAME} +set dedicated 1 +exec server.cfg \${@} EOF } games-q3mod_make_quake3_exec() { cat << EOF > "${T}"/quake3-${MOD_NAME}.bin #!/bin/sh exec "${GAMES_BINDIR}"/quake3-bin +set fs_game ${MOD_NAME} \${@} EOF } games-q3mod_make_init.d() { cat << EOF > "${T}"/q3${MOD_NAME}-ded.init.d #!/sbin/runscript $(<"${PORTDIR}"/header.txt) depend() { need net } start() { ebegin "Starting ${MOD_NAME} dedicated" screen -A -m -d -S q3${MOD_BINS}-ded su - ${GAMES_USER_DED} -c "${GAMES_BINDIR}/q3${MOD_BINS}-ded \${${MOD_NAME}_OPTS}" eend \$? } stop() { ebegin "Stopping ${MOD_NAME} dedicated" local pid=\`screen -list | grep q3${MOD_BINS}-ded | awk -F . '{print \$1}' | sed -e s/.//\` if [[ -z "\${pid}" ]] ; then eend 1 "Lost screen session" else pid=\`pstree -p \${pid} | sed -e 's:^.*q3ded::'\` pid=\${pid:1:\${#pid}-2} if [[ -z "\${pid}" ]] ; then eend 1 "Lost q3ded session" else kill \${pid} eend \$? "Could not kill q3ded" fi fi } status() { screen -list | grep q3${MOD_BINS}-ded } EOF } games-q3mod_make_conf.d() { if [[ -e ${FILESDIR}/${MOD_NAME}.conf.d ]] ; then cp "${FILESDIR}"/${MOD_NAME}.conf.d "${T}"/q3${MOD_NAME}-ded.conf.d return 0 fi cat << EOF > "${T}"/q3${MOD_NAME}-ded.conf.d $(<"${PORTDIR}"/header.txt) # Any extra options you want to pass to the dedicated server ${MOD_NAME}_OPTS="+set vm_game 0 +set sv_pure 1 +set bot_enable 0 +set com_hunkmegs 64 +set net_port 27960" EOF }