From e4f1d92159d75a9986b37b9700eb9a5b0aef1afc Mon Sep 17 00:00:00 2001 From: Julian Ospald Date: Sun, 1 Sep 2013 21:16:20 +0000 Subject: add urbanterror-4.1-maps license --- licenses/urbanterror-4.1-maps | 468 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 468 insertions(+) create mode 100644 licenses/urbanterror-4.1-maps (limited to 'licenses') diff --git a/licenses/urbanterror-4.1-maps b/licenses/urbanterror-4.1-maps new file mode 100644 index 000000000000..5945eca928d3 --- /dev/null +++ b/licenses/urbanterror-4.1-maps @@ -0,0 +1,468 @@ +####################################################################### +# +# ./maps/ut4_abbeyctf.txt +# ./maps/ut4_abbey.txt +# ./maps/ut4_austria.txt +# ./maps/ut4_algiers.txt +# +Copyright = mine! + + + + + +####################################################################### +# +# ./maps/ut4_kingdom.txt +# ./maps/ut4_mandolin.txt +# ./maps/ut4_ambush.txt +# ./maps/ut4_crossing.txt +# ./maps/ut4_casa.txt +# ./maps/ut4_dressingroom.txt +# ./maps/ut4_kingdom.txt +# ./models/trees/FS_trees.txt +# ./maps/ut4_snoppis.txt +# ./maps/ut4_riyadh.txt +# ./maps/ut4_turnpike.txt +# ./maps/ut4_tombs.txt +# ./maps/ut4_tunis.txt +# ./maps/ut4_toxic.txt +# +----------------------------------------------------------------- +* COPYRIGHT / PERMISSIONS * +----------------------------------------------------------------- +Authors MAY NOT use this level as a base to build additional levels. +This map MAY NOT be sold, or in any other way turn into profit for any +other person than the author. This map MAY be distributed on any media +as long as this media is distributed freely without anyone having to pay +for it. This level is designed for the Quake 3 Total Conversion +"Urban Terror" and is not to be used, replicated or edited for any other +Mod, Total Conversion, Game or Game Engine. + + + + + +####################################################################### +# +# ./maps/ut4_oildepot.txt +# +================================================================= +This map is � 2004 & 2007 Martti Ekstrand and may only be distributed by +electronic means (e.a. Internet or BBS). CD distribution is not allowed +without permission. You may NOT distribute this map/.pk3 file/.bsp file +commercially in any way or form without my expressed WRITTEN permission. +Authors MAY NOT use this level as a base to build additional levels, and +the geometry CANNOT be changed in any way. If you wish to recreate this +level for another game or mod, please inform me be e-mail, just so I know +it's out there in other forms, and I might even help. Please retain this +text file if you do. + + + + + +####################################################################### +# +# ./maps/ut4_eagle.txt +# +================================================================= +* COPYRIGHT / PERMISSIONS * +----------------------------------------------------------------- + +Authors MAY NOT use this level as a base to build additional +levels, and the geometry CANNOT be changed in any way. If you +wish to modify the entities for use with a non-standard CTF Mod, +please inform me be e-mail, just so I know it's out there in +other forms. Please retain this text file if you do. + +You CAN create prefabs from this level though, just please give +the original author the credit for the original construction! + +This .pk3 may be distributed over the Internet and/or BBS +systems(like these exist anymore) as long as the ORIGINAL(this) +text file is included in the .zip file. + +You may NOT distribute this map/.pk3 file/.bsp file commercially +without my expressed WRITTEN permission. If you wish to include +this in a compilation of some form, have your people contact my +people and they'll talk, or just send me an e-mail and we'll talk. ;) + + + + + +####################################################################### +# +# ./maps/BFP_Model\ Readme.txt +# +This mapobject may be distrubuted freely over the internet, as long as +this readme is included and the contents of the archive DOES NOT change. + +Quake 3 Arena And Team Arena are trademarks of id Software CopyRight +All rights reserved + + + + + +####################################################################### +# +# ./maps/ut4_maya.txt +# +================================================================= +* COPYRIGHT / PERMISSIONS * +----------------------------------------------------------------- + +sock_pom-src.map by Simon O'Callaghan was used in the creation of +Mayan Standoff, released under the ..::LvL Open Game Source License' + +Authors MAY NOT use this level as a base to build additional levels. +This map MAY NOT be sold, or in any other way turn into profit for +any person. This map MAY be distributed on any media as long as this +media is distributed freely without anyone having to pay for it and +this text file is included. This level was converted for the Quake 3 +Total Conversion "Urban Terror" and is not to be used, replicated or +edited for any other Mod, Total Conversion, Game or Game Engine. If +you want the original file used in this creation, you may download it +at http://simonoc.com/pages/design/maps_q3/pom.htm + +Copyright (c) 2004 sock +Changes Copyright (c) 2007 Raymond Ritzmann +All rights reserved. + +Quake III Arena is a registered trademark of iD Software, Inc. + +Urban Terror is the property of Frozen Sand, LLC. + + + + + +####################################################################### +# +# ./models/mapobjects/masheen/readme.txt +# +flourescent light models (c) 2004 ShminkyBoy. + + This game componant is created and owned by me. No modifications on + any part of it are allowed. You may not use this object as a base to + create another one. You can use it freely in any games as long as + you include a note indicating you got it from me. For any + troubleshooting or inquiry, feel free to contact me. + +E-mail: shminkyboy@yahoo.com + + + + + +####################################################################### +# +# ./models/mapobjects/baskets/readme.txt +# ./models/mapobjects/humvee/readme.txt +# ./models/mapobjects/br_washerdryer/readme.txt +# ./models/mapobjects/br_computers/readme.txt +# ./models/mapobjects/firetruck/readme.txt +# ./models/mapobjects/br_hometheatre/readme.txt +# ./models/mapobjects/br_table/readme.txt +# ./models/mapobjects/br_pcs1/readme.txt +# ./models/mapobjects/br_officechair/readme.txt +# ./models/mapobjects/br_lighting1/readme.txt +# ./models/mapobjects/woodencart/readme.txt +# ./models/mapobjects/planters/readme.txt +# ./models/mapobjects/bk_couch/readme.txt +# ./models/mapobjects/axe/readme.txt +# ./models/mapobjects/ashtray/readme.txt +# ./models/mapobjects/br_flowers/readme.txt +# ./models/mapobjects/br_chest/readme.txt +# ./models/mapobjects/copcar/readme.txt +# ./models/mapobjects/cashregister/readme.txt +# ./models/mapobjects/br_casabench/readme.txt +# ./models/mapobjects/swords/readme.txt +# ./models/mapobjects/newspaper/readme.txt +# ./models/mapobjects/billboards/readme.txt +# ./models/mapobjects/copymachine/readme.txt +# ./models/mapobjects/br_bath/readme.txt +# ./models/mapobjects/truck1/readme.txt +# ./models/mapobjects/br_couches/readme.txt +# ./models/mapobjects/br_baskets/readme.txt +# ./models/mapobjects/ambulance/readme.txt +# ./models/mapobjects/br_fountain/readme.txt +# ./models/mapobjects/br_egypt/readme.txt +# ./models/mapobjects/br_apple/readme.txt +# ./models/mapobjects/market/readme.txt +# ./models/mapobjects/honda/readme.txt +# ./models/mapobjects/br_shrine/readme.txt +# ./models/mapobjects/garbagecans/readme.txt +# ./models/mapobjects/lighthouse/readme.txt +# ./models/mapobjects/landscapelighting/readme.txt +# ./models/mapobjects/br_palms/readme.txt +# ./models/mapobjects/toxiclight/readme.txt +# ./models/mapobjects/br_weedpak/readme.txt +# ./models/mapobjects/lt1_computers/readme.txt +# ./models/mapobjects/kitchen/readme.txt +# ./models/mapobjects/playground/readme.txt +# ./models/mapobjects/br_pooltable/readme.txt +# ./models/mapobjects/nuclearfurniture/readme.txt +# ./models/mapobjects/tub_light/readme.txt +# ./models/mapobjects/br_rubberduck/readme.txt +# ./models/mapobjects/cart/readme.txt +# ./models/null_beach/tires/lt1_tires_readme.txt +# ./models/br_nuke.txt +# +This Model was created by Lt1 and Black Rayne Studios. + +-------------------------------------------------------------- +if you need anything made or this object modified or skinned +differently please let me know and it will be done. feel free +to contact me at: + +------------------blackraynestudios@gmail.com----------------- + +also there is a forum on my website for suggestions and requests +-------------------------------------------------------------- +http://www.blackrayne.net + +Copyrights : + This game component is created and owned by Lt1 and Black rayne Studios. + No modifications on any part of it are allowed unless indicated. + You may not use this object as base to create another one. It must be + used as is. You can use it freely in any games as long as you include + a note indicating you got it from me. For any troubleshooting or + inquiry, feel free to contact me. + + + + + +####################################################################### +# +# ./models/mapobjects/toxicprops/readme.txt +# ./models/mapobjects/portopotty/readme.txt +# ./models/mapobjects/barrell/readme.txt +# ./models/mapobjects/bulldozer/readme.txt +# ./models/mapobjects/toxiclogs/readme.txt +# +This Model was created by Lt1 and Urban Terror Operations. + +-------------------------------------------------------------- +if you need anything made or this object modified or skinned differently +please let me know and it will be done. feel free to contact me at: + +-----------------rbergman@lt1productions.com------------------ + + +-------------------------------------------------------------- +http://www.lt1productions.com/utops.php + +Copyrights : + This game component is created and owned by Lt1 and Urban Terror + Operations. No modifications on any part of it are allowed unless + indicated. + You may not use this object as base to create another one. It must + be used as is. You can use it freely in any games as long as you + include a note indicating you got it from me. For any troubleshooting + or inquiry, feel free to contact me. + + + + + +####################################################################### +# +# ./models/mapobjects/shminkylights/readme.txt +# +flourescent light models (c) 2004 ShminkyBoy. + + This game componant is created and owned by me. No modifications on + any part of it are allowed. You may not use this object as a base to + create another one. You can use it freely in any games as long as you + include a note indicating you got it from me. For any troubleshooting + or inquiry, feel free to contact me. + +E-mail: shminkyboy@yahoo.com + + + + + +####################################################################### +# +# ./models/mapobjects/switcher/omita-readme.txt +# ./models/mapobjects/junker/omita-readme.txt +# ./models/mapobjects/roman_armor/oak-shiro-readme.txt +# ./models/mapobjects/eagle/omita-readme.txt +# +================================================================= +* Permissions * +================================================================= + +This mapobject may be electronically distributed only at no charge to +the recipient, and may not be modified in any way. This text file +must be included with the level. +This mapobject may not be distributed on any CD-ROM without the prior, +explicit consent of its author. +You may run this mapobject on your server as long as no money is charged +to players for playing on you server. + + + + + +####################################################################### +# +# ./models/mapobjects/Phones/ReadMe.txt +# +Special notes : + n/a + +Copyrights : + This game componant is created and own by Browser [ICE]. No + modifications on any part of it are allowed unless indicated in the + Special Notes section. + You may not use this object as base to create another one. It must be + used as is. You can use it freely in any games as long as you include + a note indicating you got it from me. For any troubleshooting or + inquiry, feel free to contact me. + + + + + +####################################################################### +# +# ./models/mapobjects/codey1/volvo_xc/readme.txt +# ./models/mapobjects/codey1/gmc_van/readme.txt +# ./models/mapobjects/computer_01/readme.txt +# ./models/mapobjects/crossing/kamaz_truck/readme.txt +# ./models/mapobjects/crossing/tgb11_rus/readme.txt +# ./models/mapobjects/crossing/kamaz_tanker/readme.txt +# ./models/mapobjects/diesel_generator_01/readme.txt +# ./models/mapobjects/gmc_van/readme.txt +# ./models/mapobjects/trash/readme.txt +# +Boring copyright notice: + +You may use this model for non-profit purposes only. If you do, please +notify the author. +You may NOT modify, sell or redistribute it without the authors +permission. + + + + + +####################################################################### +# +# ./models/mapobjects/oldtruck/readme_oldtruckmodel.txt +# +================================================================= +* COPYRIGHT / PERMISSIONS * +----------------------------------------------------------------- +Authors Do whatever the hell you want with these models except sell them. +These models and skins MAY NOT be sold, or in any other way turn into +profit for any other person than the authors. These models MAY be +distributed on any media as long as this media is distributed freely +without anyone having to pay for it. These models were designed for the +Quake 3 Total Conversion "Urban Terror" If you want to use them for +another Mod, Total Conversion, Game or Game Engine let us know, and send +us screenshots, and leave this README intact. We didnt make this for +money, we made it because we love to game just as much as you do. +P.S. If I find you have used any of these models and changed the +README's and cut me out of them after all my hard work, I will hunt you +down and beat the living Dogshit outta you!! + + + + + +####################################################################### +# +# ./models/mapobjects/imperium/drahd-readme.txt +# +- Distribution - + +Feel free to distribute this file in any form, incl. on CD media, +as long as proper credit is given and this text file, or the model file +has not been edited in any way. + + + + + +####################################################################### +# +# ./models/mapobjects/o3-angel/angel.txt +# +* Copyright / Permissions * +Include authors name and email address in the credits for there work.. + +QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, +Inc. + + + + + +####################################################################### +# +# ./models/mapobjects/urbanterror/trees/readme.txt +# +* Silicon Ice Development Tree mapobject pak * +----------------------------------------------------------------- + +For use with Urban Terror level design +only unless by express permission of authors. + +10/10/2002 + + + + + +####################################################################### +# +# ./models/mapobjects/mustang/readme.txt +# +***************************************************************** +COPYWRITE NOTICE +***************************************************************** +DO NOT EDIT, DISTRIBUTE, MODIFY, OR SELL THIS MODEL WITHOUT PRIOR +PERMISSION. IF YOU PLAN TO USE THIS MODEL IN ANOTHER GAME/MOD, YOU +NEED TO NOTIFY/SEEK AUTHORS PERMISSION. FOR ANY OTHER USE PLEASE +INQUIRE WITH THE AUTHOR FIRST. + +Send comments at gusher@planetunreal.com icq 104359090 + + + + + +####################################################################### +# +# ./maps/ut4_suburbs.TXT +# +Suburbs by ShminkyBoy + +(Copyright 2007 David Snyder) + + + + + +####################################################################### +# +# ./models/mapobjects/shminkybushes/readme.txt +# +bush models (c) ShminkyBoy + + + + + +####################################################################### +# +# ./models/mapobjects/oak/oak_readme.txt +# +Oak-tree Mapmodel (c)GrimReaper -- cgit v1.2.3-65-gdbad