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authorMichael Sterrett <mr_bones_@gentoo.org>2009-10-03 03:44:51 +0000
committerMichael Sterrett <mr_bones_@gentoo.org>2009-10-03 03:44:51 +0000
commitb1ead954d1398fba9fb20f896fa3d14c5857e049 (patch)
tree2796bc6fc23a81a42412027b43d5e8513d0cc870 /games-fps
parentUpdate description (diff)
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version bump - ebuild submitted by Merlijn Hofstra via bug #287260
(Portage version: 2.1.6.13/cvs/Linux i686)
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/nexuiz/ChangeLog5
-rw-r--r--games-fps/nexuiz/nexuiz-2.5.2.ebuild134
2 files changed, 138 insertions, 1 deletions
diff --git a/games-fps/nexuiz/ChangeLog b/games-fps/nexuiz/ChangeLog
index 1326ff8f1a4e..67ce355b24d2 100644
--- a/games-fps/nexuiz/ChangeLog
+++ b/games-fps/nexuiz/ChangeLog
@@ -1,6 +1,9 @@
# ChangeLog for games-fps/nexuiz
# Copyright 1999-2009 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/nexuiz/ChangeLog,v 1.34 2009/08/24 12:25:52 nyhm Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/nexuiz/ChangeLog,v 1.35 2009/10/03 03:44:51 mr_bones_ Exp $
+
+ 03 Oct 2009; Michael Sterrett <mr_bones_@gentoo.org> +nexuiz-2.5.2.ebuild:
+ version bump - ebuild submitted by Merlijn Hofstra via bug #287260
*nexuiz-2.5.1-r1 (24 Aug 2009)
diff --git a/games-fps/nexuiz/nexuiz-2.5.2.ebuild b/games-fps/nexuiz/nexuiz-2.5.2.ebuild
new file mode 100644
index 000000000000..5c4a9d404de9
--- /dev/null
+++ b/games-fps/nexuiz/nexuiz-2.5.2.ebuild
@@ -0,0 +1,134 @@
+# Copyright 1999-2009 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/nexuiz/nexuiz-2.5.2.ebuild,v 1.1 2009/10/03 03:44:51 mr_bones_ Exp $
+
+EAPI=2
+inherit eutils games
+
+MY_PN=Nexuiz
+MY_P=${PN}-${PV//./}
+MAPS=nexmappack_r2
+DESCRIPTION="Deathmatch FPS based on DarkPlaces, an advanced Quake 1 engine"
+HOMEPAGE="http://www.nexuiz.com/"
+SRC_URI="mirror://sourceforge/${PN}/${MY_P}.zip
+ maps? ( mirror://sourceforge/${PN}/${MAPS}.zip )"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="~amd64 ~ppc ~x86"
+IUSE="alsa dedicated maps opengl sdl"
+
+UIRDEPEND="media-libs/libogg
+ media-libs/libvorbis
+ media-libs/libtheora
+ media-libs/libpng
+ media-libs/libmodplug
+ x11-libs/libX11
+ x11-libs/libXau
+ x11-libs/libXdmcp
+ x11-libs/libXext
+ x11-libs/libXxf86dga
+ x11-libs/libXxf86vm
+ virtual/opengl
+ alsa? ( media-libs/alsa-lib )
+ sdl? ( media-libs/libsdl[joystick,video] )"
+UIDEPEND="x11-proto/xextproto
+ x11-proto/xf86dgaproto
+ x11-proto/xf86vidmodeproto
+ x11-proto/xproto"
+RDEPEND="media-libs/jpeg
+ net-misc/curl
+ opengl? ( ${UIRDEPEND} )
+ !dedicated? ( !opengl? ( ${UIRDEPEND} ) )"
+DEPEND="${RDEPEND}
+ app-arch/unzip
+ opengl? ( ${UIDEPEND} )
+ !dedicated? ( !opengl? ( ${UIDEPEND} ) )"
+
+S=${WORKDIR}/darkplaces
+
+src_unpack() {
+ unpack ${MY_P}.zip
+
+ local f
+ for f in "${MY_PN}"/sources/*.zip ; do
+ unpack ./${f}
+ done
+
+ if use maps ; then
+ cd "${WORKDIR}"/${MY_PN}
+ unpack ${MAPS}.zip
+ fi
+}
+
+src_prepare() {
+ # Make the game automatically look in the correct data directory
+ sed -i \
+ -e "/^CC=/d" \
+ -e "s:-O2:${CFLAGS}:" \
+ -e "/-lm/s:$: ${LDFLAGS}:" \
+ -e '/^STRIP/s/strip/true/' \
+ makefile.inc \
+ || die "sed failed"
+
+ sed -i \
+ -e '1i DP_LINK_TO_LIBJPEG=1' \
+ -e "s:ifdef DP_.*:DP_FS_BASEDIR=${GAMES_DATADIR}/nexuiz\n&:" \
+ makefile \
+ || die "sed failed"
+
+ if ! use alsa ; then
+ sed -i \
+ -e "/DEFAULT_SNDAPI/s:ALSA:OSS:" \
+ makefile \
+ || die "sed failed"
+ fi
+}
+
+src_compile() {
+ if use opengl || ! use dedicated ; then
+ emake cl-${PN} || die "emake cl-${PN} failed"
+ if use sdl ; then
+ emake sdl-${PN} || die "emake sdl-${PN} failed"
+ fi
+ fi
+
+ if use dedicated ; then
+ emake sv-${PN} || die "emake sv-${PN} failed"
+ fi
+}
+
+src_install() {
+ if use opengl || ! use dedicated ; then
+ dogamesbin ${PN}-glx || die "dogamesbin glx failed"
+ doicon ${PN}.xpm
+ make_desktop_entry ${PN}-glx "Nexuiz (GLX)"
+ if use sdl ; then
+ dogamesbin ${PN}-sdl || die "dogamesbin sdl failed"
+ make_desktop_entry ${PN}-sdl "Nexuiz (SDL)"
+ dosym ${PN}-sdl "${GAMES_BINDIR}"/${PN}
+ else
+ dosym ${PN}-glx "${GAMES_BINDIR}"/${PN}
+ fi
+ fi
+
+ if use dedicated ; then
+ dogamesbin ${PN}-dedicated || die "dogamesbin dedicated failed"
+ fi
+
+ cd "${WORKDIR}"/${MY_PN}
+
+ dodoc Docs/*.txt
+ dohtml -r readme.html Docs
+
+ insinto "${GAMES_DATADIR}"/${PN}
+
+ if use dedicated ; then
+ doins -r server || die "doins server failed"
+ fi
+
+ doins -r data || die "doins data failed"
+ doins -r havoc || die "doins havoc failed"
+
+ prepgamesdirs
+}